総合概要
諸情報
Get Status
Identifier
GetStatus
Description
UFUNCTION(BlueprintCallable, Category = "Mana|ManaPlayer")
void SetBlockOnTime(FTimespan Time) { check(ManaComponent); ManaComponent->SetBlockOnTime(Time); }
Target is Mana Player
Inputs
Arg
Description
Target
Mana Player Object Reference
Outputs
| Arg | Description | | — | — | |
Return Value
EManaComponentStatus Enum
| UFUNCTION(BlueprintCallable, Category = "Mana|ManaPlayer") void SetBlockOnTime(FTimespan Time) { check(ManaComponent); ManaComponent->SetBlockOnTime(Time); } |
CRIWARE Unreal Engine プラグイン ユーザーズマニュアル
リファレンス
ブループリントAPI
Mana Player