void AAtom120_CueSheetManager::LoadAsync(FSoftObjectPath PathForCueSheet)
{
    FStreamableManager& Streamable = UAssetManager::GetStreamableManager();
    StreamHnForCueSheet = Streamable.RequestAsyncLoad(
        PathForCueSheet,
        FStreamableDelegate::CreateUObject(this, &AAtom120_CueSheetManager::OnCueSheetAssetLoadCompleted));
}