CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AtomAisacControlCustomization.cpp ファイル
#include "AtomAisacControlCustomization.h"
#include "Widgets/Text/STextBlock.h"
#include "PropertyRestriction.h"
#include "IDetailChildrenBuilder.h"
#include "DetailLayoutBuilder.h"
#include "DetailCategoryBuilder.h"
#include "DetailWidgetRow.h"
#include "IDetailPropertyRow.h"
#include "AssetRegistry/AssetData.h"
#include "AssetThumbnail.h"
#include "CriWare.h"
#include "Atom/AtomConfig.h"
#include "Atom/AtomAisacPatch.h"
#include "Widgets/SAssetView.h"

マクロ定義

#define LOCTEXT_NAMESPACE   "AtomAisacControl"

関数

FAtomAisacControlGetAisacControlFromPropertyHandle (TSharedPtr< IPropertyHandle > Handle)
void SetAisacControlToPropertyHandle (TSharedPtr< IPropertyHandle > Handle, FAtomAisacControl *Value)

マクロ定義詳解

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "AtomAisacControl"

関数詳解

◆ GetAisacControlFromPropertyHandle()

FAtomAisacControl * GetAisacControlFromPropertyHandle ( TSharedPtr< IPropertyHandle > Handle)

◆ SetAisacControlToPropertyHandle()

void SetAisacControlToPropertyHandle ( TSharedPtr< IPropertyHandle > Handle,
FAtomAisacControl * Value )