CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AtomAttenuatedComponentVisualizer.h ファイル
#include "ComponentVisualizer.h"
#include "ShowFlags.h"
#include "SceneView.h"
#include "SceneManagement.h"
#include "Atom/AtomAttenuation.h"

クラス

class  TAtomAttenuatedComponentVisualizer< T >

関数

void DrawOrientedWireRoundedBox (FPrimitiveDrawInterface *PDI, const FVector &Base, const FVector &X, const FVector &Y, const FVector &Z, FVector Extent, float Radius, const FLinearColor &Color, uint8 DepthPriority)
void DrawWireConeArc (FPrimitiveDrawInterface *PDI, TArray< FVector > &Verts, const FTransform &Transform, double ConeLength, double ConeAngle, double SideAngle, int32 ConeSides, const FLinearColor &Color, uint8 DepthPriority, float Thickness=0.0f, float DepthBias=0.0f, bool bScreenSpace=false)
void DrawWireSphereCappedCone2 (FPrimitiveDrawInterface *PDI, const FTransform &Transform, double ConeLength, double ConeAngle, int32 ConeSides, int32 ArcFrequency, int32 CapSegments, const FLinearColor &Color, uint8 DepthPriority)
void DrawWireSphereCappedRoundedCone (FPrimitiveDrawInterface *PDI, const FTransform &Transform, float Width, float Height, double ConeLength, double ConeAngle, int32 ConeSides, int32 ArcFrequency, int32 CapSegments, const FLinearColor &Color, uint8 DepthPriority)

関数詳解

◆ DrawOrientedWireRoundedBox()

void DrawOrientedWireRoundedBox ( FPrimitiveDrawInterface * PDI,
const FVector & Base,
const FVector & X,
const FVector & Y,
const FVector & Z,
FVector Extent,
float Radius,
const FLinearColor & Color,
uint8 DepthPriority )

◆ DrawWireConeArc()

void DrawWireConeArc ( FPrimitiveDrawInterface * PDI,
TArray< FVector > & Verts,
const FTransform & Transform,
double ConeLength,
double ConeAngle,
double SideAngle,
int32 ConeSides,
const FLinearColor & Color,
uint8 DepthPriority,
float Thickness = 0.0f,
float DepthBias = 0.0f,
bool bScreenSpace = false )

◆ DrawWireSphereCappedCone2()

void DrawWireSphereCappedCone2 ( FPrimitiveDrawInterface * PDI,
const FTransform & Transform,
double ConeLength,
double ConeAngle,
int32 ConeSides,
int32 ArcFrequency,
int32 CapSegments,
const FLinearColor & Color,
uint8 DepthPriority )

◆ DrawWireSphereCappedRoundedCone()

void DrawWireSphereCappedRoundedCone ( FPrimitiveDrawInterface * PDI,
const FTransform & Transform,
float Width,
float Height,
double ConeLength,
double ConeAngle,
int32 ConeSides,
int32 ArcFrequency,
int32 CapSegments,
const FLinearColor & Color,
uint8 DepthPriority )