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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include "ComponentVisualizer.h"#include "ShowFlags.h"#include "SceneView.h"#include "SceneManagement.h"#include "Atom/AtomAttenuation.h"クラス | |
| class | TAtomAttenuatedComponentVisualizer< T > |
関数 | |
| void | DrawOrientedWireRoundedBox (FPrimitiveDrawInterface *PDI, const FVector &Base, const FVector &X, const FVector &Y, const FVector &Z, FVector Extent, float Radius, const FLinearColor &Color, uint8 DepthPriority) |
| void | DrawWireConeArc (FPrimitiveDrawInterface *PDI, TArray< FVector > &Verts, const FTransform &Transform, double ConeLength, double ConeAngle, double SideAngle, int32 ConeSides, const FLinearColor &Color, uint8 DepthPriority, float Thickness=0.0f, float DepthBias=0.0f, bool bScreenSpace=false) |
| void | DrawWireSphereCappedCone2 (FPrimitiveDrawInterface *PDI, const FTransform &Transform, double ConeLength, double ConeAngle, int32 ConeSides, int32 ArcFrequency, int32 CapSegments, const FLinearColor &Color, uint8 DepthPriority) |
| void | DrawWireSphereCappedRoundedCone (FPrimitiveDrawInterface *PDI, const FTransform &Transform, float Width, float Height, double ConeLength, double ConeAngle, int32 ConeSides, int32 ArcFrequency, int32 CapSegments, const FLinearColor &Color, uint8 DepthPriority) |
| void DrawOrientedWireRoundedBox | ( | FPrimitiveDrawInterface * | PDI, |
| const FVector & | Base, | ||
| const FVector & | X, | ||
| const FVector & | Y, | ||
| const FVector & | Z, | ||
| FVector | Extent, | ||
| float | Radius, | ||
| const FLinearColor & | Color, | ||
| uint8 | DepthPriority ) |
| void DrawWireConeArc | ( | FPrimitiveDrawInterface * | PDI, |
| TArray< FVector > & | Verts, | ||
| const FTransform & | Transform, | ||
| double | ConeLength, | ||
| double | ConeAngle, | ||
| double | SideAngle, | ||
| int32 | ConeSides, | ||
| const FLinearColor & | Color, | ||
| uint8 | DepthPriority, | ||
| float | Thickness = 0.0f, | ||
| float | DepthBias = 0.0f, | ||
| bool | bScreenSpace = false ) |
| void DrawWireSphereCappedCone2 | ( | FPrimitiveDrawInterface * | PDI, |
| const FTransform & | Transform, | ||
| double | ConeLength, | ||
| double | ConeAngle, | ||
| int32 | ConeSides, | ||
| int32 | ArcFrequency, | ||
| int32 | CapSegments, | ||
| const FLinearColor & | Color, | ||
| uint8 | DepthPriority ) |
| void DrawWireSphereCappedRoundedCone | ( | FPrimitiveDrawInterface * | PDI, |
| const FTransform & | Transform, | ||
| float | Width, | ||
| float | Height, | ||
| double | ConeLength, | ||
| double | ConeAngle, | ||
| int32 | ConeSides, | ||
| int32 | ArcFrequency, | ||
| int32 | CapSegments, | ||
| const FLinearColor & | Color, | ||
| uint8 | DepthPriority ) |