CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AtomBlueprintLibrary.h ファイル
#include "CoreMinimal.h"
#include "Math/UnrealMathUtility.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Atom.h"
#include "AtomBus.h"
#include "AtomBlueprintLibrary.generated.h"

クラス

class  UAtomRuntimeBlueprintLibrary
class  UAtomUtilitiesBlueprintLibrary

列挙型

enum class  EAtomMusicalNoteName : uint8 {
  C = 0 , Db = 1 , D = 2 , Eb = 3 ,
  E = 4 , F = 5 , Gb = 6 , G = 7 ,
  Ab = 8 , A = 9 , Bb = 10 , B = 11
}

関数

 DECLARE_DYNAMIC_DELEGATE_SixParams (FOnAtomGetCategoryStatus, const FName, CategoryName, const bool, IsPaused, const bool, IsMuted, const bool, IsSoloed, const float, Volume, const int32, PlayCount)
 DECLARE_DYNAMIC_DELEGATE_TwoParams (FOnAtomCueSheetLoadComplete, const class UAtomCueSheet *, LoadedCueSheet, const bool, WasCancelled)
 DECLARE_DYNAMIC_DELEGATE_TwoParams (FOnAtomGetGameVariableValue, const FName, Name, const float, Value)
 DECLARE_DYNAMIC_DELEGATE_TwoParams (FOnAtomSoundLoadComplete, const class UAtomSoundBase *, LoadedSound, const bool, WasCancelled)
 DECLARE_DYNAMIC_DELEGATE_TwoParams (FOnAtomWaveBankLoadComplete, const class UAtomWaveBank *, LoadedWaveBank, const bool, WasCancelled)

列挙型詳解

◆ EAtomMusicalNoteName

enum class EAtomMusicalNoteName : uint8
strong
列挙値
Db 
Eb 
Gb 
Ab 
Bb 

関数詳解

◆ DECLARE_DYNAMIC_DELEGATE_SixParams()

DECLARE_DYNAMIC_DELEGATE_SixParams ( FOnAtomGetCategoryStatus ,
const FName ,
CategoryName ,
const bool ,
IsPaused ,
const bool ,
IsMuted ,
const bool ,
IsSoloed ,
const float ,
Volume ,
const int32 ,
PlayCount  )

Legacy Atom category - Called when category status values are retreived from Atom runtime.

◆ DECLARE_DYNAMIC_DELEGATE_TwoParams() [1/4]

DECLARE_DYNAMIC_DELEGATE_TwoParams ( FOnAtomCueSheetLoadComplete ,
const class UAtomCueSheet * ,
LoadedCueSheet ,
const bool ,
WasCancelled  )

◆ DECLARE_DYNAMIC_DELEGATE_TwoParams() [2/4]

DECLARE_DYNAMIC_DELEGATE_TwoParams ( FOnAtomGetGameVariableValue ,
const FName ,
Name ,
const float ,
Value  )

Called when game variable value is retreived from Atom runtime.

◆ DECLARE_DYNAMIC_DELEGATE_TwoParams() [3/4]

DECLARE_DYNAMIC_DELEGATE_TwoParams ( FOnAtomSoundLoadComplete ,
const class UAtomSoundBase * ,
LoadedSound ,
const bool ,
WasCancelled  )

Called when a load request for a sound has completed.

◆ DECLARE_DYNAMIC_DELEGATE_TwoParams() [4/4]

DECLARE_DYNAMIC_DELEGATE_TwoParams ( FOnAtomWaveBankLoadComplete ,
const class UAtomWaveBank * ,
LoadedWaveBank ,
const bool ,
WasCancelled  )