CriWare Unreal Engine
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UAtomWaveBank クラス

#include <AtomWaveBank.h>

UAtomWaveBank の継承関係図

公開メンバ関数

 UAtomWaveBank (const FObjectInitializer &ObjectInitializer)
virtual void BeginDestroy () override
virtual bool CanUnloadAtomResource () override
virtual FAtomResourceCreateAtomResource () override
virtual void DestroyAtomResource () override
virtual void FinishDestroy () override
virtual int GetNumSounds () const override
int32 GetNumWaves () const
virtual const uint8 * GetResourceData () override
virtual UAtomSoundBaseGetSound (int Index) const override
virtual UClass * GetSoundClass () const override
UAtomSoundWaveGetSoundWave (int Index) const
virtual bool InitAtomResource () override
bool IsLoaded () const
virtual bool IsReadyForFinishDestroy () override
virtual void PostInitProperties () override
virtual void PostLoad () override
virtual void RemoveAtomResource () override
virtual void Serialize (FArchive &Ar) override
virtual bool Validate () const
基底クラス UAtomSoundBank に属する継承公開メンバ関数
 UAtomSoundBank (const FObjectInitializer &ObjectInitializer)
void CacheInheritedLoadingBehavior () const
virtual void GetAssetRegistryTags (TArray< FAssetRegistryTag > &OutTags) const override
EAtomSoundWaveLoadingBehavior GetLoadingBehavior () const
FByteBulkData * GetRawData ()
virtual bool IsRetainingResource () const
bool IsStreaming (const FCriWareCookOverridesSettings &Overrides) const
bool IsStreaming (const TCHAR *PlatformName=nullptr) const
virtual void ReleaseResource ()
virtual void RetainResource ()

非公開変数類

FOwnedBulkDataPtr * OwnedBulkDataPtr { nullptr }
const uint8 * ResourceData { nullptr }
int32 ResourceSize
TArray< TObjectPtr< UAtomSoundWave > > SoundWaves

フレンド

class UAtomWaveBankFactory

その他の継承メンバ

基底クラス UAtomSoundBank に属する継承公開変数類
FAtomResourceHandle AtomResource
TSharedPtr< FThreadSafeBool, ESPMode::ThreadSafe > bLoadingBehaviorOverriddenPtr { MakeShared<FThreadSafeBool, ESPMode::ThreadSafe>() }
EAtomSoundWaveLoadingBehavior CachedSoundWaveLoadingBehavior { EAtomSoundWaveLoadingBehavior::Uninitialized }
EAtomSoundWaveLoadingBehavior LoadingBehavior
FByteBulkData RawData
FCriticalSection RawDataCriticalSection
基底クラス UAtomSoundBank に属する継承限定公開変数類
TSharedPtr< FThreadSafeBool, ESPMode::ThreadSafe > bIsStreamingProxyFlag { MakeShared<FThreadSafeBool, ESPMode::ThreadSafe>() }

詳解

構築子と解体子

◆ UAtomWaveBank()

UAtomWaveBank::UAtomWaveBank ( const FObjectInitializer & ObjectInitializer)

関数詳解

◆ BeginDestroy()

void UAtomWaveBank::BeginDestroy ( )
overridevirtual

◆ CanUnloadAtomResource()

bool UAtomWaveBank::CanUnloadAtomResource ( )
overridevirtual

IAtomSoundResourceを再実装しています。

◆ CreateAtomResource()

FAtomResource * UAtomWaveBank::CreateAtomResource ( )
overridevirtual

IAtomSoundResourceを再実装しています。

◆ DestroyAtomResource()

void UAtomWaveBank::DestroyAtomResource ( )
overridevirtual

IAtomSoundResourceを再実装しています。

◆ FinishDestroy()

void UAtomWaveBank::FinishDestroy ( )
overridevirtual

◆ GetNumSounds()

int UAtomWaveBank::GetNumSounds ( ) const
overridevirtual

UAtomSoundBankを再実装しています。

◆ GetNumWaves()

int32 UAtomWaveBank::GetNumWaves ( ) const

Gets the number of wave in this bank.

戻り値
The number of waves.

◆ GetResourceData()

const uint8 * UAtomWaveBank::GetResourceData ( )
overridevirtual

Get the pointer on acb data if available, otherwise nullptr.

IAtomSoundResourceを再実装しています。

◆ GetSound()

UAtomSoundBase * UAtomWaveBank::GetSound ( int Index) const
overridevirtual

UAtomSoundBankを再実装しています。

◆ GetSoundClass()

UClass * UAtomWaveBank::GetSoundClass ( ) const
overridevirtual

UAtomSoundBankを再実装しています。

◆ GetSoundWave()

UAtomSoundWave * UAtomWaveBank::GetSoundWave ( int Index) const
inline

Gets the wave object from this bank at choosen index.

戻り値
The UAtomSoundWave at the index in the bank or nullptr if an invalid index was provided.

◆ InitAtomResource()

bool UAtomWaveBank::InitAtomResource ( )
overridevirtual

Copy/Steal the acb data from the bulk data

IAtomSoundResourceを再実装しています。

◆ IsLoaded()

bool UAtomWaveBank::IsLoaded ( ) const

Returns load status of the the bank in Atom library and if ready to be accessed.

戻り値
true if the bank is loaded.
参照
SetFilePath

◆ IsReadyForFinishDestroy()

bool UAtomWaveBank::IsReadyForFinishDestroy ( )
overridevirtual

◆ PostInitProperties()

void UAtomWaveBank::PostInitProperties ( )
overridevirtual

◆ PostLoad()

void UAtomWaveBank::PostLoad ( )
overridevirtual

◆ RemoveAtomResource()

void UAtomWaveBank::RemoveAtomResource ( )
overridevirtual

Remove the data associated with the passed acb

IAtomSoundResourceを再実装しています。

◆ Serialize()

void UAtomWaveBank::Serialize ( FArchive & Ar)
overridevirtual

UAtomSoundBankを再実装しています。

◆ Validate()

bool UAtomWaveBank::Validate ( ) const
virtual

Validates the Atom wave bank settings.

戻り値
true if validation passed, false otherwise.

◆ UAtomWaveBankFactory

friend class UAtomWaveBankFactory
friend

メンバ詳解

◆ OwnedBulkDataPtr

FOwnedBulkDataPtr* UAtomWaveBank::OwnedBulkDataPtr { nullptr }
private

Memory containing the data copied or mapped from the raw bulk data.

◆ ResourceData

const uint8* UAtomWaveBank::ResourceData { nullptr }
private

◆ ResourceSize

int32 UAtomWaveBank::ResourceSize
private

Size of resource copied from the bulk data.

◆ SoundWaves

TArray<TObjectPtr<UAtomSoundWave> > UAtomWaveBank::SoundWaves
private

このクラス詳解は次のファイルから抽出されました:
  • C:/git/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Atom/AtomWaveBank.h
  • C:/git/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Private/Atom/AtomWaveBank.cpp