CriWare Unreal Engine
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AtomComponent.cpp ファイル

マクロ定義

#define LOCTEXT_NAMESPACE   "AtomComponent"

関数

FAutoConsoleVariableRef bCVarAtomAlwaysTakeVoiceSlot (TEXT("atom.Quartz.bAlwaysTakeVoiceSlot"), bAtomAlwaysTakeVoiceSlotCVar, TEXT("default = 1: always forward the request to the Atom runtime immediately. - 0: attempt to cache play requests on the component until closer to the deadline."), ECVF_Default)
FAutoConsoleVariableRef CVarAtomBackedAnalysisTimeShift (TEXT("atom.AnalysisTimeShift"), AtomBakedAnalysisTimeShiftCVar, TEXT("Value: The time in seconds to shift the timeline."), ECVF_Default)
FAutoConsoleVariableRef CVarAtomPrimeSoundOnAtomComponentSpawn (TEXT("atom.streamcaching.PrimeSoundOnAtomComponents"), AtomPrimeSoundOnAtomComponentSpawnCVar, TEXT("When set to 1, automatically primes a UAtomSoundBase/UAtomSoundBank when a UAtomComponent is spawned with that sound, or when UAtomComponent::SetSound is called.\n"), ECVF_Default)
FAutoConsoleVariableRef CVarAtomTimeToTakeUpVoiceSlot (TEXT("atom.Quartz.TimeToTakeUpVoiceSlot"), AtomTimeToTakeUpVoiceSlotCVar, TEXT("Value: The EQuartzCommandQuantization index of the desired duration"), ECVF_Default)
FAutoConsoleVariableRef CVarWorldlessGetAudioTimeBehaviorCVar (TEXT("atom.WorldlessGetAudioTimeBehavior"), AtomWorldlessGetAudioTimeBehaviorCVar, TEXT("0: 0.f (default), 1: Application's CurrentTime"), ECVF_Default)
 DECLARE_CYCLE_STAT (TEXT("AtomComponent Play"), STAT_AtomComp_Play, STATGROUP_Atom)

変数

static float AtomBakedAnalysisTimeShiftCVar = 0.0f
static int32 AtomPrimeSoundOnAtomComponentSpawnCVar = 0
static int32 AtomTimeToTakeUpVoiceSlotCVar = int32(EQuartzCommandQuantization::HalfNote)
static int32 AtomWorldlessGetAudioTimeBehaviorCVar = 0
static int32 bAtomAlwaysTakeVoiceSlotCVar = 1

マクロ定義詳解

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "AtomComponent"

関数詳解

◆ bCVarAtomAlwaysTakeVoiceSlot()

FAutoConsoleVariableRef bCVarAtomAlwaysTakeVoiceSlot ( TEXT("atom.Quartz.bAlwaysTakeVoiceSlot") ,
bAtomAlwaysTakeVoiceSlotCVar ,
TEXT("default = 1: always forward the request to the Atom runtime immediately. - 0: attempt to cache play requests on the component until closer to the deadline.") ,
ECVF_Default  )

◆ CVarAtomBackedAnalysisTimeShift()

FAutoConsoleVariableRef CVarAtomBackedAnalysisTimeShift ( TEXT("atom.AnalysisTimeShift") ,
AtomBakedAnalysisTimeShiftCVar ,
TEXT("Value: The time in seconds to shift the timeline.") ,
ECVF_Default  )

◆ CVarAtomPrimeSoundOnAtomComponentSpawn()

FAutoConsoleVariableRef CVarAtomPrimeSoundOnAtomComponentSpawn ( TEXT("atom.streamcaching.PrimeSoundOnAtomComponents") ,
AtomPrimeSoundOnAtomComponentSpawnCVar ,
TEXT("When set to 1, automatically primes a UAtomSoundBase/UAtomSoundBank when a UAtomComponent is spawned with that sound, or when UAtomComponent::SetSound is called.\n") ,
ECVF_Default  )

◆ CVarAtomTimeToTakeUpVoiceSlot()

FAutoConsoleVariableRef CVarAtomTimeToTakeUpVoiceSlot ( TEXT("atom.Quartz.TimeToTakeUpVoiceSlot") ,
AtomTimeToTakeUpVoiceSlotCVar ,
TEXT("Value: The EQuartzCommandQuantization index of the desired duration") ,
ECVF_Default  )

◆ CVarWorldlessGetAudioTimeBehaviorCVar()

FAutoConsoleVariableRef CVarWorldlessGetAudioTimeBehaviorCVar ( TEXT("atom.WorldlessGetAudioTimeBehavior") ,
AtomWorldlessGetAudioTimeBehaviorCVar ,
TEXT("0: 0.f (default), 1: Application's CurrentTime") ,
ECVF_Default  )

◆ DECLARE_CYCLE_STAT()

DECLARE_CYCLE_STAT ( TEXT("AtomComponent Play") ,
STAT_AtomComp_Play ,
STATGROUP_Atom  )

変数詳解

◆ AtomBakedAnalysisTimeShiftCVar

float AtomBakedAnalysisTimeShiftCVar = 0.0f
static

◆ AtomPrimeSoundOnAtomComponentSpawnCVar

int32 AtomPrimeSoundOnAtomComponentSpawnCVar = 0
static

◆ AtomTimeToTakeUpVoiceSlotCVar

int32 AtomTimeToTakeUpVoiceSlotCVar = int32(EQuartzCommandQuantization::HalfNote)
static

◆ AtomWorldlessGetAudioTimeBehaviorCVar

int32 AtomWorldlessGetAudioTimeBehaviorCVar = 0
static

◆ bAtomAlwaysTakeVoiceSlotCVar

int32 bAtomAlwaysTakeVoiceSlotCVar = 1
static