CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AtomComponentGroupDebug.cpp ファイル
#include "Atom/Gameplay/AtomComponentGroupDebug.h"
#include "DrawDebugHelpers.h"
#include "GameFramework/Actor.h"
#include "HAL/IConsoleManager.h"
#include "Atom/Gameplay/AtomComponentGroup.h"
#include "Atom/AtomComponent.h"
#include "Atom/AtomSoundBase.h"

名前空間

namespace  AtomComponentGroupCVars

関数

static FAutoConsoleVariableRef AtomComponentGroupCVars::CVarPrintActiveSounds (TEXT("atom.AtomComponentGroup.debug.PrintActiveSounds"), PrintActiveSounds, TEXT("Display the active sounds on each actor.\n0: Disable (default), 1: Enable"), ECVF_Cheat)
static FAutoConsoleVariableRef AtomComponentGroupCVars::CVarPrintSoundParams (TEXT("atom.AtomComponentGroup.debug.PrintSoundParams"), PrintSoundParams, TEXT("Set to 1 to print sound parameters for each actor.\n0: Disable (default), 1: Enable"), ECVF_Cheat)
static FAutoConsoleVariableRef AtomComponentGroupCVars::CVarPrintSoundParamsActorFilter (TEXT("atom.AtomComponentGroup.debug.ActorFilter"), PrintSoundParamsActorFilter, TEXT("Only display params on actors that contain this string. Disable filtering with All"), ECVF_Cheat)
static FAutoConsoleVariableRef AtomComponentGroupCVars::CVarPrintSoundParamsParamFilter (TEXT("atom.AtomComponentGroup.debug.ParamFilter"), PrintSoundParamsParamFilter, TEXT("Only display params with names that contain this string. Disable filtering with All"), ECVF_Cheat)
static FAutoConsoleVariableRef AtomComponentGroupCVars::CVarPrintZOffset (TEXT("atom.AtomComponentGroup.debug.ActorZOffset"), ZOffset, TEXT("How High above an actor to print debug info. Default: 150"), ECVF_Cheat)

変数

int32 AtomComponentGroupCVars::PrintActiveSounds = 0
int32 AtomComponentGroupCVars::PrintSoundParams = 0
FString AtomComponentGroupCVars::PrintSoundParamsActorFilter = FString(TEXT("All"))
FString AtomComponentGroupCVars::PrintSoundParamsParamFilter = FString(TEXT("All"))
float AtomComponentGroupCVars::ZOffset = 150.0f