CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AtomConcurrency.cpp ファイル
#include "Atom/AtomConcurrency.h"
#include "Atom/AtomRuntime.h"
#include "Atom/AtomActiveSound.h"
#include "Atom/AtomTraceUtil.h"
#include <UE_INLINE_GENERATED_CPP_BY_NAME(AtomConcurrency)>

名前空間

namespace  AtomConcurrency

マクロ定義

#define ATOM_TRACE_CONCURRENCY   0

関数

FAutoConsoleVariableRef CVarAtomConcurrencyMinVolumeScale (TEXT("atom.Concurrency.MinVolumeScale"), AtomConcurrencyMinVolumeScaleCVar, TEXT("Volume threshold considered silent for volume scaling (linear scale).\n"), ECVF_Default)
 DEFINE_LOG_CATEGORY (LogCriWareAtomConcurrency)
void AtomConcurrency::SetSoundDataTarget (const FAtomActiveSound &ActiveSound, FAtomConcurrencySoundData &SoundData, float InTargetVolume, float InLerpTime)

変数

static float AtomConcurrencyMinVolumeScaleCVar = 1.e-3f

マクロ定義詳解

◆ ATOM_TRACE_CONCURRENCY

#define ATOM_TRACE_CONCURRENCY   0

関数詳解

◆ CVarAtomConcurrencyMinVolumeScale()

FAutoConsoleVariableRef CVarAtomConcurrencyMinVolumeScale ( TEXT("atom.Concurrency.MinVolumeScale") ,
AtomConcurrencyMinVolumeScaleCVar ,
TEXT("Volume threshold considered silent for volume scaling (linear scale).\n") ,
ECVF_Default  )

◆ DEFINE_LOG_CATEGORY()

DEFINE_LOG_CATEGORY ( LogCriWareAtomConcurrency )

変数詳解

◆ AtomConcurrencyMinVolumeScaleCVar

float AtomConcurrencyMinVolumeScaleCVar = 1.e-3f
static