CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomConcurrencySoundData 構造体

#include <AtomConcurrency.h>

公開メンバ関数

 FAtomConcurrencySoundData ()
float GetLerpTime () const
float GetTargetVolume (bool bInDecibels=false) const
float GetVolume (bool bInDecibels=false) const
void SetTarget (float InTargetVolume, float InLerpTime)
void Update (float InElapsed)

公開変数類

int32 Generation
float LerpTime

非公開変数類

float DbStartVolume
float DbTargetVolume
float Elapsed

詳解

Sound instance data pertaining to concurrency tracking

構築子と解体子

◆ FAtomConcurrencySoundData()

FAtomConcurrencySoundData::FAtomConcurrencySoundData ( )
inline

関数詳解

◆ GetLerpTime()

float FAtomConcurrencySoundData::GetLerpTime ( ) const

◆ GetTargetVolume()

float FAtomConcurrencySoundData::GetTargetVolume ( bool bInDecibels = false) const

◆ GetVolume()

float FAtomConcurrencySoundData::GetVolume ( bool bInDecibels = false) const

◆ SetTarget()

void FAtomConcurrencySoundData::SetTarget ( float InTargetVolume,
float InLerpTime )

◆ Update()

void FAtomConcurrencySoundData::Update ( float InElapsed)

メンバ詳解

◆ DbStartVolume

float FAtomConcurrencySoundData::DbStartVolume
private

◆ DbTargetVolume

float FAtomConcurrencySoundData::DbTargetVolume
private

◆ Elapsed

float FAtomConcurrencySoundData::Elapsed
private

◆ Generation

int32 FAtomConcurrencySoundData::Generation

◆ LerpTime

float FAtomConcurrencySoundData::LerpTime

この構造体詳解は次のファイルから抽出されました:
  • C:/git/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Atom/AtomConcurrency.h
  • C:/git/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Private/Atom/AtomConcurrency.cpp