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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomConcurrency.h>
公開メンバ関数 | |
| FAtomConcurrencySoundData () | |
| float | GetLerpTime () const |
| float | GetTargetVolume (bool bInDecibels=false) const |
| float | GetVolume (bool bInDecibels=false) const |
| void | SetTarget (float InTargetVolume, float InLerpTime) |
| void | Update (float InElapsed) |
公開変数類 | |
| int32 | Generation |
| float | LerpTime |
非公開変数類 | |
| float | DbStartVolume |
| float | DbTargetVolume |
| float | Elapsed |
Sound instance data pertaining to concurrency tracking
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inline |
| float FAtomConcurrencySoundData::GetLerpTime | ( | ) | const |
| float FAtomConcurrencySoundData::GetTargetVolume | ( | bool | bInDecibels = false | ) | const |
| float FAtomConcurrencySoundData::GetVolume | ( | bool | bInDecibels = false | ) | const |
| void FAtomConcurrencySoundData::SetTarget | ( | float | InTargetVolume, |
| float | InLerpTime ) |
| void FAtomConcurrencySoundData::Update | ( | float | InElapsed | ) |
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private |
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private |
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private |
| int32 FAtomConcurrencySoundData::Generation |
| float FAtomConcurrencySoundData::LerpTime |