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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include "AtomControlModulationPatchCustomization.h"#include "DetailCategoryBuilder.h"#include "DetailLayoutBuilder.h"#include "DetailWidgetRow.h"#include "Styling/AppStyle.h"#include "Widgets/Input/SButton.h"#include "Widgets/Text/STextBlock.h"#include "Widgets/SBoxPanel.h"#include "Atom/Modulation/AtomModulation.h"#include "Atom/Modulation/AtomModulationControlBus.h"#include "Atom/Modulation/AtomModulationPatch.h"#include "AtomModulationParameterSettingsCustomization.h"名前空間 | |
| namespace | AtomModulationEditorUtils |
マクロ定義 | |
| #define | LOCTEXT_NAMESPACE "AtomModulation" |
関数 | |
| TArray< UAtomModulationControlBus * > | AtomModulationEditorUtils::GetMismatchedBuses (TSharedRef< IPropertyHandle > InputsHandle, const UAtomModulationParameter *InputParameter) |
| void | AtomModulationEditorUtils::GetPropertyHandleMap (TSharedRef< IPropertyHandle > StructPropertyHandle, TMap< FName, TSharedPtr< IPropertyHandle > > &PropertyHandles) |
| #define LOCTEXT_NAMESPACE "AtomModulation" |