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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomModulationControlBus.h>
公開メンバ関数 | |
| UAtomModulationControlBus (const FObjectInitializer &ObjectInitializer) | |
| virtual void | BeginDestroy () override |
| virtual TUniquePtr< Atom::IModulatorSettings > | CreateProxySettings () const override |
| float | GetDefaultNormalizedValue () const |
| const Atom::FModulationMixFunction | GetMixFunction () const |
| virtual const Atom::FModulationParameter & | GetOutputParameter () const override |
公開変数類 | |
| FString | Address |
| bool | bBypass |
| TArray< TObjectPtr< UAtomModulationGenerator > > | Generators |
| TObjectPtr< UAtomModulationParameter > | Parameter |
Class to assign settings allowing modulation AISAC control override.
| UAtomModulationControlBus::UAtomModulationControlBus | ( | const FObjectInitializer & | ObjectInitializer | ) |
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overridevirtual |
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overridevirtual |
UAtomModulatorBaseを再実装しています。
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inline |
| const Atom::FModulationMixFunction UAtomModulationControlBus::GetMixFunction | ( | ) | const |
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overridevirtual |
UAtomModulatorBaseを再実装しています。
| FString UAtomModulationControlBus::Address |
Address to use when applying mix changes.
| bool UAtomModulationControlBus::bBypass |
If true, bypasses control bus from being modulated by parameters, patches, or mixed (control bus remains active and computed).
| TArray<TObjectPtr<UAtomModulationGenerator> > UAtomModulationControlBus::Generators |
| TObjectPtr<UAtomModulationParameter> UAtomModulationControlBus::Parameter |