CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AtomGameplayVolumeSubsystem.cpp ファイル

名前空間

namespace  AtomGameplayVolumeConsoleVariables

関数

static void AppendAisacControls (FAtomSoundParseParameters &ParseParams, TMap< FAtomAisacControl, float > &AisacControls)
FAutoConsoleVariableRef AtomGameplayVolumeConsoleVariables::CVarEnabled (TEXT("atom.AtomGameplayVolumes.Enabled"), bEnabled, TEXT("Toggles the Atom Gameplay Volume System on or off.\n0: Disable, 1: Enable (default)"), ECVF_Default)
FAutoConsoleVariableRef AtomGameplayVolumeConsoleVariables::CVarUpdateInterval (TEXT("atom.AtomGameplayVolume.UpdateRate"), UpdateRate, TEXT("How frequently we check for listener changes with respect to Atom gameplay volumes, in seconds."), ECVF_Default)
FAutoConsoleVariableRef AtomGameplayVolumeConsoleVariables::CVarUpdateListeners (TEXT("atom.AtomGameplayVolumes.Listeners.AllowUpdate"), bUpdateListeners, TEXT("Allows updating of listeners.\n0: Disable, 1: Enable (default)"), ECVF_Default)
FAutoConsoleVariableRef AtomGameplayVolumeConsoleVariables::CVarUpdateRateJitterDelta (TEXT("atom.AtomGameplayVolume.UpdateRate.JitterDelta"), UpdateRateJitterDelta, TEXT("A random delta to add to update rate to avoid performance heartbeats."), ECVF_Default)

変数

int32 AtomGameplayVolumeConsoleVariables::bEnabled = 1
int32 AtomGameplayVolumeConsoleVariables::bUpdateListeners = 1
float AtomGameplayVolumeConsoleVariables::MinUpdateRate = 0.016f
float AtomGameplayVolumeConsoleVariables::UpdateRate = 0.05f
float AtomGameplayVolumeConsoleVariables::UpdateRateJitterDelta = 0.025f

関数詳解

◆ AppendAisacControls()

void AppendAisacControls ( FAtomSoundParseParameters & ParseParams,
TMap< FAtomAisacControl, float > & AisacControls )
static