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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include "AtomModulationParameterSettingsCustomization.h"#include "DetailCategoryBuilder.h"#include "DetailLayoutBuilder.h"#include "DetailWidgetRow.h"#include "Styling/AppStyle.h"#include "IDetailChildrenBuilder.h"#include "IDetailPropertyRow.h"#include "InputCoreTypes.h"#include "Misc/Attribute.h"#include "PropertyRestriction.h"#include "SCurveEditor.h"#include "ScopedTransaction.h"#include "UObject/ReflectedTypeAccessors.h"#include "Widgets/Input/SButton.h"#include "Widgets/Input/SEditableTextBox.h"#include "Widgets/Input/SNumericEntryBox.h"#include "Widgets/Layout/SSeparator.h"#include "Widgets/Layout/SWidgetSwitcher.h"#include "Widgets/Notifications/SNotificationList.h"#include "Widgets/Text/SRichTextBlock.h"#include "Widgets/Text/STextBlock.h"#include "Widgets/Views/SListView.h"#include "Atom/Atom.h"#include "Atom/Modulation/AtomModulation.h"#include "Atom/Modulation/AtomModulationDestination.h"#include "Atom/Modulation/AtomModulationControlBus.h"名前空間 | |
| namespace | AtomModParamSettingsUtils |
マクロ定義 | |
| #define | LOCTEXT_NAMESPACE "AtomModulation" |
関数 | |
| UAtomModulationParameter * | AtomModParamSettingsUtils::GetStructParameter (TSharedRef< IPropertyHandle > StructPropertyHandle) |
| #define LOCTEXT_NAMESPACE "AtomModulation" |