CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AtomModulationParameterSettingsCustomization.cpp ファイル
#include "AtomModulationParameterSettingsCustomization.h"
#include "DetailCategoryBuilder.h"
#include "DetailLayoutBuilder.h"
#include "DetailWidgetRow.h"
#include "Styling/AppStyle.h"
#include "IDetailChildrenBuilder.h"
#include "IDetailPropertyRow.h"
#include "InputCoreTypes.h"
#include "Misc/Attribute.h"
#include "PropertyRestriction.h"
#include "SCurveEditor.h"
#include "ScopedTransaction.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Widgets/Input/SButton.h"
#include "Widgets/Input/SEditableTextBox.h"
#include "Widgets/Input/SNumericEntryBox.h"
#include "Widgets/Layout/SSeparator.h"
#include "Widgets/Layout/SWidgetSwitcher.h"
#include "Widgets/Notifications/SNotificationList.h"
#include "Widgets/Text/SRichTextBlock.h"
#include "Widgets/Text/STextBlock.h"
#include "Widgets/Views/SListView.h"
#include "Atom/Atom.h"
#include "Atom/Modulation/AtomModulation.h"
#include "Atom/Modulation/AtomModulationDestination.h"
#include "Atom/Modulation/AtomModulationControlBus.h"

名前空間

namespace  AtomModParamSettingsUtils

マクロ定義

#define LOCTEXT_NAMESPACE   "AtomModulation"

関数

UAtomModulationParameterAtomModParamSettingsUtils::GetStructParameter (TSharedRef< IPropertyHandle > StructPropertyHandle)

マクロ定義詳解

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "AtomModulation"