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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include "AtomSoundBaseCustomization.h"#include "Widgets/Text/STextBlock.h"#include "PropertyRestriction.h"#include "IDetailChildrenBuilder.h"#include "DetailLayoutBuilder.h"#include "DetailCategoryBuilder.h"#include "DetailWidgetRow.h"#include "IDetailPropertyRow.h"#include "AssetRegistry/AssetData.h"#include "AssetThumbnail.h"#include "SAssetDropTarget.h"#include "Atom/Atom.h"#include "Atom/AtomSoundCue.h"#include "Atom/AtomSoundWave.h"#include "Widgets/SAssetView.h"名前空間 | |
| namespace | AtomSoundBaseUtils |
マクロ定義 | |
| #define | LOCTEXT_NAMESPACE "AtomSoundBase" |
関数 | |
| UClass * | AtomSoundBaseUtils::GetPropertyClass (TSharedPtr< IPropertyHandle > InProp) |
| UObject * | AtomSoundBaseUtils::GetValueAsObject (TSharedPtr< IPropertyHandle > PropertyHandle) |
| bool | AtomSoundBaseUtils::IsClassChildOfPropertyClass (const UStruct *Class, TSharedPtr< IPropertyHandle > InProp) |
| bool | AtomSoundBaseUtils::IsPropertyValueChildOf (TSharedPtr< IPropertyHandle > InProp, const UStruct *Class) |
| #define LOCTEXT_NAMESPACE "AtomSoundBase" |