CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AtomSoundClassAssetDefinition.cpp ファイル
#include "AtomSoundClassAssetDefinition.h"
#include "ContentBrowserMenuContexts.h"
#include "EditorFramework/AssetImportData.h"
#include "Misc/PackageName.h"
#include "ToolMenus.h"
#include "ToolMenuSection.h"
#include "CriWare.h"
#include "CriWareDefines.h"
#include "Atom/AtomDebug.h"
#include "Toolkits/AtomSoundClassEditorToolkit.h"

名前空間

namespace  MenuExtension_AtomSoundClass

マクロ定義

#define LOCTEXT_NAMESPACE   "AtomSoundClassActions"

関数

static bool MenuExtension_AtomSoundClass::CanExecuteMuteCommand (const FToolMenuContext &InContext)
static bool MenuExtension_AtomSoundClass::CanExecuteSoloCommand (const FToolMenuContext &InContext)
static FDelayedAutoRegisterHelper MenuExtension_AtomSoundClass::DelayedAutoRegister (EDelayedRegisterRunPhase::EndOfEngineInit, [] { UToolMenus::RegisterStartupCallback(FSimpleMulticastDelegate::FDelegate::CreateLambda([]() { FToolMenuOwnerScoped OwnerScoped(UE_MODULE_NAME);UToolMenu *Menu=UE::ContentBrowser::ExtendToolMenu_AssetContextMenu(UAtomSoundClass::StaticClass());FToolMenuSection &Section=Menu->FindOrAddSection("GetAssetActions");Section.AddDynamicEntry(NAME_None, FNewToolMenuSectionDelegate::CreateLambda([](FToolMenuSection &InSection) { { const TAttribute< FText > Label=LOCTEXT("AtomSound_MuteSoundClass", "Mute");const TAttribute< FText > ToolTip=LOCTEXT("AtomSound_MuteSoundClassSoundTooltip", "Mutes anything using this AtomClass.");const FSlateIcon Icon=FSlateIcon(FAppStyle::Get().GetStyleSetName(), "MediaAsset.AssetActions.Mute.Small");FToolUIAction UIAction;UIAction.ExecuteAction=FToolMenuExecuteAction::CreateStatic(&ExecuteMute);UIAction.CanExecuteAction=FToolMenuCanExecuteAction::CreateStatic(&CanExecuteMuteCommand);UIAction.GetActionCheckState=FToolMenuGetActionCheckState::CreateStatic(&IsActionCheckedMute);} { const TAttribute< FText > Label=LOCTEXT("AtomSound_SoloSoundClass", "Solo");const TAttribute< FText > ToolTip=LOCTEXT("AtomSound_SoloSoundClassSoundTooltip", "Mutes anything except sounds using this AtomClass.");const FSlateIcon Icon=FSlateIcon(FAppStyle::Get().GetStyleSetName(), "MediaAsset.AssetActions.Solo.Small");FToolUIAction UIAction;UIAction.ExecuteAction=FToolMenuExecuteAction::CreateStatic(&ExecuteSolo);UIAction.CanExecuteAction=FToolMenuCanExecuteAction::CreateStatic(&CanExecuteSoloCommand);UIAction.GetActionCheckState=FToolMenuGetActionCheckState::CreateStatic(&IsActionCheckedSolo);InSection.AddMenuEntry("AtomSound_SoloSoundClass", Label, ToolTip, Icon, UIAction, EUserInterfaceActionType::ToggleButton);} }));}));})
static void MenuExtension_AtomSoundClass::ExecuteMute (const FToolMenuContext &InContext)
static void MenuExtension_AtomSoundClass::ExecuteSolo (const FToolMenuContext &InContext)
static ECheckBoxState MenuExtension_AtomSoundClass::IsActionCheckedMute (const FToolMenuContext &InContext)
static ECheckBoxState MenuExtension_AtomSoundClass::IsActionCheckedSolo (const FToolMenuContext &InContext)

マクロ定義詳解

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "AtomSoundClassActions"