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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include "Atom/AtomWavePlayer.h"#include "Async/Async.h"#include "CriWareCorePrivate.h"#include "CriWare.h"#include "Atom/AtomWaveBank.h"#include "Atom/AtomCueSheet.h"#include "Atom/AtomSoundWave.h"#include "Atom/AtomSoundCue.h"#include "Atom/AtomSoundBank.h"#include "Atom/AtomRack.h"#include "Atom/AtomRuntime.h"#include "Atom/AtomActiveSound.h"名前空間 | |
| namespace | AtomWavePlayerUtils |
| namespace | UAtomWavePlayer_NativeCallbacks |
マクロ定義 | |
| #define | LOCTEXT_NAMESPACE "AtomWavePlayer" |
関数 | |
| static bool | AtomWavePlayerUtils::IsBankLoaded (UAtomSoundBank *InSoundBank) |
| void CRIAPI | UAtomWavePlayer_NativeCallbacks::OnDecode (void *obj, CriAtomPcmFormat format, CriSint32 num_channels, CriSint32 num_samples, void *data[]) |
| void CRIAPI | UAtomWavePlayer_NativeCallbacks::OnStatusChange (void *obj, CriAtomPlayerHn player) |
| #define LOCTEXT_NAMESPACE "AtomWavePlayer" |