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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include "CriWareCore.h"#include "Engine/LocalPlayer.h"#include "GameFramework/PlayerController.h"#include "IXRTrackingSystem.h"#include "UnrealEngine.h"#include "Misc/App.h"#include "Misc/ConfigContext.h"#include "CriWareCoreModule.h"#include "CriWareCorePrivate.h"#include "CriWareCoreSettings.h"#include "CriWareCoreSubsystem.h"#include "CriWare.h"#include "CriWareDefines.h"#include "CriWareFileIo.h"#include "Atom/Atom.h"#include "Atom/AtomRuntime.h"#include "Atom/AtomDebug.h"関数 | |
| CRIWARECORE_API bool | IsAtomThreadRunning () |
| CRIWARECORE_API bool | IsInAtomThread () |
変数 | |
| CRIWARECORE_API UE::Tasks::FPipe | GAtomPipe { TEXT("AtomPipe") } |
| CRIWARECORE_API std::atomic< bool > | GIsAtomThreadRunning { false } |
| CRIWARECORE_API std::atomic< bool > | GIsAtomThreadSuspended { false } |
| CRIWARECORE_API bool IsAtomThreadRunning | ( | ) |
| CRIWARECORE_API bool IsInAtomThread | ( | ) |
| CRIWARECORE_API UE::Tasks::FPipe GAtomPipe { TEXT("AtomPipe") } |
| CRIWARECORE_API std::atomic<bool> GIsAtomThreadRunning { false } |
| CRIWARECORE_API std::atomic<bool> GIsAtomThreadSuspended { false } |