CriWare Unreal Engine
Plug-ins for CriWare solutions.
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CriWareCore.cpp ファイル
#include "CriWareCore.h"
#include "Engine/LocalPlayer.h"
#include "GameFramework/PlayerController.h"
#include "IXRTrackingSystem.h"
#include "UnrealEngine.h"
#include "Misc/App.h"
#include "Misc/ConfigContext.h"
#include "CriWareCoreModule.h"
#include "CriWareCorePrivate.h"
#include "CriWareCoreSettings.h"
#include "CriWareCoreSubsystem.h"
#include "CriWare.h"
#include "CriWareDefines.h"
#include "CriWareFileIo.h"
#include "Atom/Atom.h"
#include "Atom/AtomRuntime.h"
#include "Atom/AtomDebug.h"

関数

CRIWARECORE_API bool IsAtomThreadRunning ()
CRIWARECORE_API bool IsInAtomThread ()

変数

CRIWARECORE_API UE::Tasks::FPipe GAtomPipe { TEXT("AtomPipe") }
CRIWARECORE_API std::atomic< bool > GIsAtomThreadRunning { false }
CRIWARECORE_API std::atomic< bool > GIsAtomThreadSuspended { false }

関数詳解

◆ IsAtomThreadRunning()

CRIWARECORE_API bool IsAtomThreadRunning ( )

◆ IsInAtomThread()

CRIWARECORE_API bool IsInAtomThread ( )
戻り値
True if called from the atom thread, and not merely a thread calling atom functions.

変数詳解

◆ GAtomPipe

CRIWARECORE_API UE::Tasks::FPipe GAtomPipe { TEXT("AtomPipe") }

◆ GIsAtomThreadRunning

CRIWARECORE_API std::atomic<bool> GIsAtomThreadRunning { false }

◆ GIsAtomThreadSuspended

CRIWARECORE_API std::atomic<bool> GIsAtomThreadSuspended { false }