CriWare Unreal Engine
Plug-ins for CriWare solutions.
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NativeManaPlayer.cpp ファイル
#include "NativeManaPlayer.h"
#include "Async/Async.h"
#include "CriWareLLM.h"
#include "CriWareManaApi.h"
#include "CriWareManaPrivate.h"
#include "Mana/ManaRuntime.h"
#include "ManaPlayer/ManaMoviePlayer.h"

名前空間

namespace  FNativeManaPlayer_NativeCallbacks

マクロ定義

#define HIDE_URLS_FROM_LOG   0
#define LOCTEXT_NAMESPACE   "NativeManaPlayer"

関数

 CSV_DEFINE_CATEGORY_MODULE (CRIWAREMANA_API, ManaPlayer, false)
 DECLARE_CYCLE_STAT (TEXT("FNativeManaPlayer::TickInput"), STAT_Mana_ManaPlayer_TickInput, STATGROUP_Mana)
void FNativeManaPlayer_NativeCallbacks::OnCuePoint (void *Obj, CriManaPlayerHn Player, CriManaEventPoint *EventPoint)
static FString SanitizeMessage (FString InMessage)

マクロ定義詳解

◆ HIDE_URLS_FROM_LOG

#define HIDE_URLS_FROM_LOG   0

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "NativeManaPlayer"

関数詳解

◆ CSV_DEFINE_CATEGORY_MODULE()

CSV_DEFINE_CATEGORY_MODULE ( CRIWAREMANA_API ,
ManaPlayer ,
false  )

◆ DECLARE_CYCLE_STAT()

DECLARE_CYCLE_STAT ( TEXT("FNativeManaPlayer::TickInput") ,
STAT_Mana_ManaPlayer_TickInput ,
STATGROUP_Mana  )

◆ SanitizeMessage()

FString SanitizeMessage ( FString InMessage)
static