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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include "NativeManaPlayer.h"#include "Async/Async.h"#include "CriWareLLM.h"#include "CriWareManaApi.h"#include "CriWareManaPrivate.h"#include "Mana/ManaRuntime.h"#include "ManaPlayer/ManaMoviePlayer.h"名前空間 | |
| namespace | FNativeManaPlayer_NativeCallbacks |
マクロ定義 | |
| #define | HIDE_URLS_FROM_LOG 0 |
| #define | LOCTEXT_NAMESPACE "NativeManaPlayer" |
関数 | |
| CSV_DEFINE_CATEGORY_MODULE (CRIWAREMANA_API, ManaPlayer, false) | |
| DECLARE_CYCLE_STAT (TEXT("FNativeManaPlayer::TickInput"), STAT_Mana_ManaPlayer_TickInput, STATGROUP_Mana) | |
| void | FNativeManaPlayer_NativeCallbacks::OnCuePoint (void *Obj, CriManaPlayerHn Player, CriManaEventPoint *EventPoint) |
| static FString | SanitizeMessage (FString InMessage) |
| #define HIDE_URLS_FROM_LOG 0 |
| #define LOCTEXT_NAMESPACE "NativeManaPlayer" |
| CSV_DEFINE_CATEGORY_MODULE | ( | CRIWAREMANA_API | , |
| ManaPlayer | , | ||
| false | ) |
| DECLARE_CYCLE_STAT | ( | TEXT("FNativeManaPlayer::TickInput") | , |
| STAT_Mana_ManaPlayer_TickInput | , | ||
| STATGROUP_Mana | ) |