CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AAtomAmbientSound クラス

#include <AtomAmbientSound.h>

AAtomAmbientSound の継承関係図

公開メンバ関数

 AAtomAmbientSound (const FObjectInitializer &ObjectInitializer)
class UAtomComponentGetAtomComponent () const
FString GetInternalSoundCueName ()
virtual void PostRegisterAllComponents () override

非公開変数類

TObjectPtr< class UAtomComponentAtomComponent

詳解

A sound actor that can be placed in a level

構築子と解体子

◆ AAtomAmbientSound()

AAtomAmbientSound::AAtomAmbientSound ( const FObjectInitializer & ObjectInitializer)

関数詳解

◆ GetAtomComponent()

class UAtomComponent * AAtomAmbientSound::GetAtomComponent ( ) const
inline

Returns AudioComponent subobject

◆ GetInternalSoundCueName()

FString AAtomAmbientSound::GetInternalSoundCueName ( )

◆ PostRegisterAllComponents()

void AAtomAmbientSound::PostRegisterAllComponents ( )
overridevirtual

メンバ詳解

◆ AtomComponent

TObjectPtr<class UAtomComponent> AAtomAmbientSound::AtomComponent
private

Audio component that handles sound playing


このクラス詳解は次のファイルから抽出されました:
  • C:/git/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Atom/AtomAmbientSound.h
  • C:/git/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Private/Atom/AtomAmbientSound.cpp