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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomAmbientSound.h>
公開メンバ関数 | |
| AAtomAmbientSound (const FObjectInitializer &ObjectInitializer) | |
| class UAtomComponent * | GetAtomComponent () const |
| FString | GetInternalSoundCueName () |
| virtual void | PostRegisterAllComponents () override |
非公開変数類 | |
| TObjectPtr< class UAtomComponent > | AtomComponent |
A sound actor that can be placed in a level
| AAtomAmbientSound::AAtomAmbientSound | ( | const FObjectInitializer & | ObjectInitializer | ) |
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inline |
Returns AudioComponent subobject
| FString AAtomAmbientSound::GetInternalSoundCueName | ( | ) |
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overridevirtual |
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private |
Audio component that handles sound playing