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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomGameplayWorldSettings.h>
公開メンバ関数 | |
| AAtomGameplayWorldSettings (const FObjectInitializer &ObjectInitializer) | |
| virtual void | PostRegisterAllComponents () override |
公開変数類 | |
| FAtomInteriorSettings | DefaultAtomAmbientZoneSettings |
| AAtomGameplayWorldSettings::AAtomGameplayWorldSettings | ( | const FObjectInitializer & | ObjectInitializer | ) |
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overridevirtual |
Default DSP bus settings.
| FAtomInteriorSettings AAtomGameplayWorldSettings::DefaultAtomAmbientZoneSettings |
Default interior settings applied to sounds that have "apply ambient volumes" set to true on their AtomSoundCategory.