CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AAtomGameplayWorldSettings クラス

#include <AtomGameplayWorldSettings.h>

AAtomGameplayWorldSettings の継承関係図

公開メンバ関数

 AAtomGameplayWorldSettings (const FObjectInitializer &ObjectInitializer)
virtual void PostRegisterAllComponents () override

公開変数類

FAtomInteriorSettings DefaultAtomAmbientZoneSettings

構築子と解体子

◆ AAtomGameplayWorldSettings()

AAtomGameplayWorldSettings::AAtomGameplayWorldSettings ( const FObjectInitializer & ObjectInitializer)

関数詳解

◆ PostRegisterAllComponents()

void AAtomGameplayWorldSettings::PostRegisterAllComponents ( )
overridevirtual

Default DSP bus settings.

メンバ詳解

◆ DefaultAtomAmbientZoneSettings

FAtomInteriorSettings AAtomGameplayWorldSettings::DefaultAtomAmbientZoneSettings

Default interior settings applied to sounds that have "apply ambient volumes" set to true on their AtomSoundCategory.


このクラス詳解は次のファイルから抽出されました: