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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomAisacModulationDefaultSettingsCustomization.h>
公開メンバ関数 | |
| virtual void | CustomizeChildren (TSharedRef< IPropertyHandle > StructPropertyHandle, IDetailChildrenBuilder &ChildBuilder, IPropertyTypeCustomizationUtils &StructCustomizationUtils) override |
| virtual void | CustomizeHeader (TSharedRef< IPropertyHandle > PropertyHandle, FDetailWidgetRow &HeaderRow, IPropertyTypeCustomizationUtils &CustomizationUtils) override |
静的公開メンバ関数 | |
| static TSharedRef< IPropertyTypeCustomization > | MakeInstance () |
非公開メンバ関数 | |
| bool | CanCustomize (TSharedRef< IPropertyHandle > StructPropertyHandle) |
| TStrongObjectPtr< UAtomConfigPropertyHolder_Internal > | CreateConfigPropertyHolder () |
| void | GenerateAisacPatchWidget (TSharedRef< IPropertyHandle > PropertyHandle, int32 ArrayIndex, IDetailChildrenBuilder &ChildrenBuilder) |
非公開変数類 | |
| TSharedPtr< IPropertyHandle > | AdditionalAisacPatchesHandle |
| TArray< TSharedPtr< FSubObjectPicker > > | AdditionalAisacPatchPickers |
| TSharedPtr< IPropertyHandle > | ConfigHandle |
| TStrongObjectPtr< UAtomConfigPropertyHolder_Internal > | ConfigHolder |
Customization for AtomAisacModulationDefaultSettings properties.
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overridevirtual |
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overridevirtual |
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static |
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AtomAisacPatch array being edited.
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Array of Patch asset picker being edited.
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private |
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AtomConfig for AISAC patch selection.