CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomComponentDetails クラス

#include <AtomComponentDetails.h>

FAtomComponentDetails の継承関係図

公開メンバ関数

virtual void CustomizeDetails (IDetailLayoutBuilder &DetailLayout) override

静的公開メンバ関数

static TSharedRef< IDetailCustomization > MakeInstance ()

非公開メンバ関数

bool CanCustomize (TSharedRef< IPropertyHandle > StructPropertyHandle)
TStrongObjectPtr< UAtomConfigPropertyHolder_InternalCreateConfigPropertyHolder ()
bool IsSoundSelected (UClass *Class) const

非公開変数類

TSharedPtr< IPropertyHandle > SoundHandle

関数詳解

◆ CanCustomize()

bool FAtomComponentDetails::CanCustomize ( TSharedRef< IPropertyHandle > StructPropertyHandle)
private

◆ CreateConfigPropertyHolder()

TStrongObjectPtr< UAtomConfigPropertyHolder_Internal > FAtomComponentDetails::CreateConfigPropertyHolder ( )
private

◆ CustomizeDetails()

void FAtomComponentDetails::CustomizeDetails ( IDetailLayoutBuilder & DetailLayout)
overridevirtual

◆ IsSoundSelected()

bool FAtomComponentDetails::IsSoundSelected ( UClass * Class) const
private

◆ MakeInstance()

TSharedRef< IDetailCustomization > FAtomComponentDetails::MakeInstance ( )
static

メンバ詳解

◆ SoundHandle

TSharedPtr<IPropertyHandle> FAtomComponentDetails::SoundHandle
private

The sound property.


このクラス詳解は次のファイルから抽出されました:
  • C:/git/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCoreEditor/Private/Customizations/AtomComponentDetails.h
  • C:/git/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCoreEditor/Private/Customizations/AtomComponentDetails.cpp