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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomSpatializationSettingsProxies.h>
公開メンバ関数 | |
| virtual TUniquePtr< IAtomSoundfieldEncodingSettingsProxy > | Duplicate () const override |
| virtual uint32 | GetUniqueId () const override |
| 基底クラス IAtomSoundfieldEncodingSettingsProxy に属する継承公開メンバ関数 | |
| virtual | ~IAtomSoundfieldEncodingSettingsProxy () |
公開変数類 | |
| EAtomSoundObjectLimit | MaxSpatialObjects |
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inlineoverridevirtual |
This should return a new, identical encoding settings.
IAtomSoundfieldEncodingSettingsProxyを実装しています。
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inlineoverridevirtual |
This should return a unique This is used so that we don't call the same encode operation multiple times for a single source being sent to identical submixes.
IAtomSoundfieldEncodingSettingsProxyを実装しています。
| EAtomSoundObjectLimit FAtomSoundObjectSettingsProxy::MaxSpatialObjects |