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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <IAtomSoundfieldFormat.h>
公開メンバ関数 | |
| virtual | ~IAtomSoundfieldEncodingSettingsProxy () |
| virtual TUniquePtr< IAtomSoundfieldEncodingSettingsProxy > | Duplicate () const =0 |
| virtual uint32 | GetUniqueId () const =0 |
This interface should be used to provide a non-uclass version of the data described in your implementation of UAtomSoundfieldEncodingSettingsBase. We will then pass this proxy object to the soundfield stream classes.
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inlinevirtual |
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pure virtual |
This should return a new, identical encoding settings.
FAtomAmbisonicsSettingsProxy, FAtomSoundObjectSettingsProxyで実装されています。
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pure virtual |
This should return a unique This is used so that we don't call the same encode operation multiple times for a single source being sent to identical submixes.
FAtomAmbisonicsSettingsProxy, FAtomSoundObjectSettingsProxyで実装されています。