CriWare Unreal Engine
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IAtomSoundfieldEncodingSettingsProxy クラスabstract

#include <IAtomSoundfieldFormat.h>

IAtomSoundfieldEncodingSettingsProxy の継承関係図

公開メンバ関数

virtual ~IAtomSoundfieldEncodingSettingsProxy ()
virtual TUniquePtr< IAtomSoundfieldEncodingSettingsProxy > Duplicate () const =0
virtual uint32 GetUniqueId () const =0

詳解

This interface should be used to provide a non-uclass version of the data described in your implementation of UAtomSoundfieldEncodingSettingsBase. We will then pass this proxy object to the soundfield stream classes.

構築子と解体子

◆ ~IAtomSoundfieldEncodingSettingsProxy()

virtual IAtomSoundfieldEncodingSettingsProxy::~IAtomSoundfieldEncodingSettingsProxy ( )
inlinevirtual

関数詳解

◆ Duplicate()

virtual TUniquePtr< IAtomSoundfieldEncodingSettingsProxy > IAtomSoundfieldEncodingSettingsProxy::Duplicate ( ) const
pure virtual

This should return a new, identical encoding settings.

FAtomAmbisonicsSettingsProxy, FAtomSoundObjectSettingsProxyで実装されています。

◆ GetUniqueId()

virtual uint32 IAtomSoundfieldEncodingSettingsProxy::GetUniqueId ( ) const
pure virtual

This should return a unique This is used so that we don't call the same encode operation multiple times for a single source being sent to identical submixes.

FAtomAmbisonicsSettingsProxy, FAtomSoundObjectSettingsProxyで実装されています。


このクラス詳解は次のファイルから抽出されました: