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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomWasapi.h>
公開メンバ関数 | |
| FAtomWasapi () | |
| void | HandleNativeOnWasapiEndpoint (IMMDevice *Device) |
| int | RefreshWasapiEndpoints () |
| bool | SetWasapiEndpoint (CriAtomSoundRendererType SoundRendererType, const FName &DeviceId) |
| void | SetWasapiSpatialAudio (CriAtomSoundRendererType SoundRendererType, bool bEnable) |
| void | UnsetWasapiEndpoint (CriAtomSoundRendererType SoundRendererType) |
公開変数類 | |
| TMap< FName, FName > | WasapiEndpoints |
| FAtomWasapi::FAtomWasapi | ( | ) |
| void FAtomWasapi::HandleNativeOnWasapiEndpoint | ( | IMMDevice * | Device | ) |
| int FAtomWasapi::RefreshWasapiEndpoints | ( | ) |
| bool FAtomWasapi::SetWasapiEndpoint | ( | CriAtomSoundRendererType | SoundRendererType, |
| const FName & | DeviceId ) |
| void FAtomWasapi::SetWasapiSpatialAudio | ( | CriAtomSoundRendererType | SoundRendererType, |
| bool | bEnable ) |
| void FAtomWasapi::UnsetWasapiEndpoint | ( | CriAtomSoundRendererType | SoundRendererType | ) |
| TMap<FName, FName> FAtomWasapi::WasapiEndpoints |