CriWare Unreal Engine
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FManaMovieRuntimeWindows クラス

#include <ManaMovieRuntimeWindows.h>

FManaMovieRuntimeWindows の継承関係図

公開メンバ関数

 FManaMovieRuntimeWindows (FManaRuntime &ManaRuntime)
virtual ~FManaMovieRuntimeWindows ()
virtual void FinalizePlatformManaLibrary () override
virtual bool GetAtomDbasSettings (int &DbasMaxBPS, int &DbasMaxStreams) override
virtual bool GetFileSystemSettings (int &NumBinders, int &MaxBindings, int &NumLoaders) override
virtual void InitializePlatformManaLibrary () override
基底クラス FManaMovieRuntime に属する継承公開メンバ関数
CRI_API FManaMovieRuntime (FManaRuntime &InManaRuntime)
virtual CRI_API FString GetPlayerRuntimeDesc () const override
virtual CRI_API void UpdatePlatformManaLibrary () override

その他の継承メンバ

基底クラス FManaMovieRuntime に属する継承公開変数類
FManaRuntime * ManaRuntime = nullptr

構築子と解体子

◆ FManaMovieRuntimeWindows()

FManaMovieRuntimeWindows::FManaMovieRuntimeWindows ( FManaRuntime & ManaRuntime)

◆ ~FManaMovieRuntimeWindows()

FManaMovieRuntimeWindows::~FManaMovieRuntimeWindows ( )
virtual

関数詳解

◆ FinalizePlatformManaLibrary()

void FManaMovieRuntimeWindows::FinalizePlatformManaLibrary ( )
overridevirtual

◆ GetAtomDbasSettings()

bool FManaMovieRuntimeWindows::GetAtomDbasSettings ( int & DbasMaxBPS,
int & DbasMaxStreams )
overridevirtual

◆ GetFileSystemSettings()

bool FManaMovieRuntimeWindows::GetFileSystemSettings ( int & NumBinders,
int & MaxBindings,
int & NumLoaders )
overridevirtual

◆ InitializePlatformManaLibrary()

void FManaMovieRuntimeWindows::InitializePlatformManaLibrary ( )
overridevirtual

このクラス詳解は次のファイルから抽出されました:
  • C:/git/Engine/Plugins/Runtime/CriWare/CriWareMana/Source/CriWareManaWindows/CriWareManaWindows/Private/Mana/ManaMovieRuntimeWindows.h
  • C:/git/Engine/Plugins/Runtime/CriWare/CriWareMana/Source/CriWareManaWindows/CriWareManaWindows/Private/Mana/ManaMovieRuntimeWindows.cpp