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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomEffectPresetWidgetInterface.h>
公開メンバ関数 | |
| TSubclassOf< UAtomEffectPreset > | GetClass () |
| void | OnConstructed (UAtomEffectPreset *Preset) |
| void | OnPropertyChanged (UAtomEffectPreset *Preset, FName PropertyName) |
| 基底クラス IAtomPanelWidgetInterface に属する継承公開メンバ関数 | |
| FText | GetEditorName () |
| FName | GetIconBrushName () |
| TSubclassOf< UAtomEffectPreset > IAtomEffectPresetWidgetInterface::GetClass | ( | ) |
| void IAtomEffectPresetWidgetInterface::OnConstructed | ( | UAtomEffectPreset * | Preset | ) |
| void IAtomEffectPresetWidgetInterface::OnPropertyChanged | ( | UAtomEffectPreset * | Preset, |
| FName | PropertyName ) |