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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomMultiPositionComponent.h>
公開メンバ関数 | |
| void | GetAllPositions (TArray< FTransform > &Positions) const |
| void | SetMultiPositionSettings (const FAtomMultiPositionSettings &MultiPositionSettings) |
| 基底クラス IAtomComponentExtension に属する継承公開メンバ関数 | |
| virtual void | ApplyExtensionSettings (UAtomComponentExtensionSettings *ExtensionSettings) |
| void IAtomMultiPositionComponentExtension::GetAllPositions | ( | TArray< FTransform > & | Positions | ) | const |
Populates an array with current positions of all attenuation sources.
| void IAtomMultiPositionComponentExtension::SetMultiPositionSettings | ( | const FAtomMultiPositionSettings & | MultiPositionSettings | ) |
Sets the MultiPosition settings.