CriWare Unreal Engine
Plug-ins for CriWare solutions.
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IAtomSourceDataOverrideFactory クラスabstract

#include <IAtomExtensionPlugin.h>

IAtomSourceDataOverrideFactory の継承関係図

公開メンバ関数

virtual ~IAtomSourceDataOverrideFactory ()
virtual TAtomSourceDataOverridePtr CreateNewSourceDataOverridePlugin (FAtomRuntime *OwningRuntime)=0
virtual UClass * GetCustomSourceDataOverrideSettingsClass () const
virtual FString GetDisplayName () override
基底クラス IAtomPluginFactory に属する継承公開メンバ関数
virtual bool IsExternalSend ()
virtual bool SupportsPlatform (const FString &PlatformName)=0

静的公開メンバ関数

static FName GetModularFeatureName ()

構築子と解体子

◆ ~IAtomSourceDataOverrideFactory()

virtual IAtomSourceDataOverrideFactory::~IAtomSourceDataOverrideFactory ( )
inlinevirtual

Virtual destructor

関数詳解

◆ CreateNewSourceDataOverridePlugin()

virtual TAtomSourceDataOverridePtr IAtomSourceDataOverrideFactory::CreateNewSourceDataOverridePlugin ( FAtomRuntime * OwningRuntime)
pure virtual
戻り値
a new instance of your source data override plugin, owned by a shared pointer.

◆ GetCustomSourceDataOverrideSettingsClass()

virtual UClass * IAtomSourceDataOverrideFactory::GetCustomSourceDataOverrideSettingsClass ( ) const
inlinevirtual
戻り値
the UClass type of your settings for source data overrides. This allows us to only pass in user settings for your plugin.

◆ GetDisplayName()

virtual FString IAtomSourceDataOverrideFactory::GetDisplayName ( )
inlineoverridevirtual

IAtomPluginFactoryを再実装しています。

◆ GetModularFeatureName()

FName IAtomSourceDataOverrideFactory::GetModularFeatureName ( )
inlinestatic

このクラス詳解は次のファイルから抽出されました: