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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <CriWareCoreModule.h>
公開メンバ関数 | |
| virtual UObject * | CreateAtomSoundBaseRenderer ()=0 |
| DECLARE_DELEGATE_RetVal (UObject *, FOnCreateAtomSoundBaseRenderer) | |
| virtual TSharedPtr< FCriWareCore > | GetCriWareCore ()=0 |
| virtual void | RegisterCreateAtomSoundBaseRenderer (const FOnCreateAtomSoundBaseRenderer &Delegate)=0 |
| virtual void | UnregisterCreateAtomSoundBaseRenderer ()=0 |
静的公開メンバ関数 | |
| static ICriWareCoreModule & | Get () |
| static bool | IsAvailable () |
The public interface to this module
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pure virtual |
Creates an object that implements IAtomSoundBaseRendererInterface.
FCriWareCoreModuleで実装されています。
| ICriWareCoreModule::DECLARE_DELEGATE_RetVal | ( | UObject * | , |
| FOnCreateAtomSoundBaseRenderer | ) |
Delegate to create an object that implements IAtomSoundBaseRendererInterface.
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inlinestatic |
Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
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pure virtual |
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inlinestatic |
Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
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pure virtual |
Register a delegate to create an object that implements IAtomSoundBaseRendererInterface.
FCriWareCoreModuleで実装されています。
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pure virtual |
Unregisters the delegate passed in with RegisterCreateAtomSoundBaseRenderer.
FCriWareCoreModuleで実装されています。