#include <AnimNotifyState_TimedAtomSound.h>
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| CRI_API | UAnimNotifyState_TimedAtomSound () |
| virtual CRI_API FString | GetNotifyName_Implementation () const override |
| virtual CRI_API void | NotifyBegin (USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, float TotalDuration) override |
| virtual CRI_API void | NotifyBegin (USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, float TotalDuration, const FAnimNotifyEventReference &EventReference) override |
| virtual CRI_API void | NotifyEnd (USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation) override |
| virtual CRI_API void | NotifyEnd (USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const FAnimNotifyEventReference &EventReference) override |
| virtual CRI_API void | NotifyTick (USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, float FrameDeltaTime) override |
| virtual CRI_API void | NotifyTick (USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, float FrameDeltaTime, const FAnimNotifyEventReference &EventReference) override |
◆ UAnimNotifyState_TimedAtomSound()
| UAnimNotifyState_TimedAtomSound::UAnimNotifyState_TimedAtomSound |
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◆ GetNotifyName_Implementation()
| FString UAnimNotifyState_TimedAtomSound::GetNotifyName_Implementation |
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const |
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overridevirtual |
◆ NotifyBegin() [1/2]
| void UAnimNotifyState_TimedAtomSound::NotifyBegin |
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USkeletalMeshComponent * | MeshComp, |
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UAnimSequenceBase * | Animation, |
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float | TotalDuration ) |
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overridevirtual |
◆ NotifyBegin() [2/2]
| void UAnimNotifyState_TimedAtomSound::NotifyBegin |
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USkeletalMeshComponent * | MeshComp, |
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UAnimSequenceBase * | Animation, |
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float | TotalDuration, |
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const FAnimNotifyEventReference & | EventReference ) |
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overridevirtual |
◆ NotifyEnd() [1/2]
| void UAnimNotifyState_TimedAtomSound::NotifyEnd |
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USkeletalMeshComponent * | MeshComp, |
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UAnimSequenceBase * | Animation ) |
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overridevirtual |
◆ NotifyEnd() [2/2]
| void UAnimNotifyState_TimedAtomSound::NotifyEnd |
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USkeletalMeshComponent * | MeshComp, |
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UAnimSequenceBase * | Animation, |
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const FAnimNotifyEventReference & | EventReference ) |
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overridevirtual |
◆ NotifyTick() [1/2]
| void UAnimNotifyState_TimedAtomSound::NotifyTick |
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USkeletalMeshComponent * | MeshComp, |
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UAnimSequenceBase * | Animation, |
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float | FrameDeltaTime ) |
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overridevirtual |
◆ NotifyTick() [2/2]
| void UAnimNotifyState_TimedAtomSound::NotifyTick |
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USkeletalMeshComponent * | MeshComp, |
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UAnimSequenceBase * | Animation, |
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float | FrameDeltaTime, |
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const FAnimNotifyEventReference & | EventReference ) |
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overridevirtual |
◆ AtomComponentMap
| TMap<TObjectPtr<UMeshComponent>, TObjectPtr<UAtomComponent> > UAnimNotifyState_TimedAtomSound::AtomComponentMap |
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protected |
◆ AttachName
| FName UAnimNotifyState_TimedAtomSound::AttachName |
◆ bApplyRateScale
| bool UAnimNotifyState_TimedAtomSound::bApplyRateScale = true |
◆ bFollow
| uint32 UAnimNotifyState_TimedAtomSound::bFollow |
◆ bStatic
| uint32 UAnimNotifyState_TimedAtomSound::bStatic |
◆ PitchMultiplier
| float UAnimNotifyState_TimedAtomSound::PitchMultiplier |
◆ ProgressInfoMap
◆ Sound
◆ VolumeMultiplier
| float UAnimNotifyState_TimedAtomSound::VolumeMultiplier |
このクラス詳解は次のファイルから抽出されました: