#include <AnimNotifyState_TimedAtomSound.h>
◆ UAnimNotifyState_TimedAtomSound()
| UAnimNotifyState_TimedAtomSound::UAnimNotifyState_TimedAtomSound |
( |
| ) |
|
◆ GetNotifyName_Implementation()
| FString UAnimNotifyState_TimedAtomSound::GetNotifyName_Implementation |
( |
| ) |
const |
|
overridevirtual |
◆ NotifyBegin()
| void UAnimNotifyState_TimedAtomSound::NotifyBegin |
( |
USkeletalMeshComponent * | MeshComp, |
|
|
UAnimSequenceBase * | Animation, |
|
|
float | TotalDuration, |
|
|
const FAnimNotifyEventReference & | EventReference ) |
|
overridevirtual |
◆ NotifyEnd()
| void UAnimNotifyState_TimedAtomSound::NotifyEnd |
( |
USkeletalMeshComponent * | MeshComp, |
|
|
UAnimSequenceBase * | Animation, |
|
|
const FAnimNotifyEventReference & | EventReference ) |
|
overridevirtual |
◆ NotifyTick()
| void UAnimNotifyState_TimedAtomSound::NotifyTick |
( |
USkeletalMeshComponent * | MeshComp, |
|
|
UAnimSequenceBase * | Animation, |
|
|
float | FrameDeltaTime, |
|
|
const FAnimNotifyEventReference & | EventReference ) |
|
overridevirtual |
◆ AtomComponentMap
| TMap<TObjectPtr<UMeshComponent>, TObjectPtr<UAtomComponent> > UAnimNotifyState_TimedAtomSound::AtomComponentMap |
|
protected |
◆ AttachName
| FName UAnimNotifyState_TimedAtomSound::AttachName |
◆ bApplyRateScale
| bool UAnimNotifyState_TimedAtomSound::bApplyRateScale = true |
◆ bFollow
| uint32 UAnimNotifyState_TimedAtomSound::bFollow |
◆ bStatic
| uint32 UAnimNotifyState_TimedAtomSound::bStatic |
◆ PitchMultiplier
| float UAnimNotifyState_TimedAtomSound::PitchMultiplier |
◆ ProgressInfoMap
◆ Sound
◆ VolumeMultiplier
| float UAnimNotifyState_TimedAtomSound::VolumeMultiplier |
このクラス詳解は次のファイルから抽出されました: