CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAtomAudioBus クラス

#include <AtomAudioBus.h>

UAtomAudioBus の継承関係図

公開メンバ関数

 UAtomAudioBus (const FObjectInitializer &ObjectInitializer)
virtual void BeginDestroy () override
virtual TSharedPtr< Atom::IProxyDataCreateProxyData (const Atom::FProxyDataInitParams &InitParams) override
int32 GetNumChannels () const

公開変数類

EAtomAudioBusChannels AudioBusChannels = EAtomAudioBusChannels::Mono

構築子と解体子

◆ UAtomAudioBus()

UAtomAudioBus::UAtomAudioBus ( const FObjectInitializer & ObjectInitializer)

関数詳解

◆ BeginDestroy()

void UAtomAudioBus::BeginDestroy ( )
overridevirtual

◆ CreateProxyData()

TSharedPtr< Atom::IProxyData > UAtomAudioBus::CreateProxyData ( const Atom::FProxyDataInitParams & InitParams)
overridevirtual

IAtomProxyDataFactoryを再実装しています。

◆ GetNumChannels()

int32 UAtomAudioBus::GetNumChannels ( ) const
inline

メンバ詳解

◆ AudioBusChannels

EAtomAudioBusChannels UAtomAudioBus::AudioBusChannels = EAtomAudioBusChannels::Mono

Number of channels to use for the Audio Bus.


このクラス詳解は次のファイルから抽出されました:
  • C:/git/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Atom/AtomAudioBus.h
  • C:/git/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Private/Atom/AtomAudioBus.cpp