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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomBusEffectI3DL2Reverb.h>
公開メンバ関数 | |
| UAtomBusEffectI3DL2ReverbPreset (const FObjectInitializer &ObjectInitializer) | |
| void | SetCenterInput (float Gain) |
| void | SetCenterOutput (float Gain) |
| void | SetDecayHFRatio (float Ratio) |
| void | SetDecayTime (float Time) |
| void | SetDefaultSettings (const FAtomBusEffectI3DL2ReverbSettings &InSettings) |
| void | SetDensity (float Percent) |
| void | SetDiffusion (float Percent) |
| void | SetFrontInput (float Gain) |
| void | SetFrontOutput (float Gain) |
| void | SetHFReference (float Frequency) |
| void | SetRearInput (float Gain) |
| void | SetRearOutput (float Gain) |
| void | SetReflections (float Gain) |
| void | SetReflectionsDelay (float Time) |
| void | SetReverb (float Gain) |
| void | SetReverbDelay (float Time) |
| void | SetRoom (float Gain) |
| void | SetRoomHF (float Gain) |
| void | SetSettings (const FAtomBusEffectI3DL2ReverbSettings &InSettings) |
| 基底クラス UAtomBusEffectPreset に属する継承公開メンバ関数 | |
| UAtomBusEffectPreset (const FObjectInitializer &ObjectInitializer) | |
| virtual void | ApplyToDefautlsSettings () |
| UAtomBus * | GetBus () const |
| virtual FColor | GetPresetColor () const override |
| virtual bool | IsBypassed () const |
| virtual void | PostInitProperties () override |
| virtual void | PostLoad () override |
| virtual void | SetBypass (bool bBypass) |
| 基底クラス UAtomEffectPreset に属する継承公開メンバ関数 | |
| UAtomEffectPreset (const FObjectInitializer &ObjectInitializer) | |
| virtual | ~UAtomEffectPreset ()=default |
| virtual bool | CanFilter () const |
| virtual UAtomEffectPreset * | CreateNewPreset (UObject *InParent, FName Name, EObjectFlags Flags) const |
| virtual FText | GetAssetActionName () const |
| FORCEINLINE FName | GetEffectName () const |
| FORCEINLINE int32 | GetNumParameters () const |
| FORCEINLINE FName | GetPluginName () const |
| virtual UClass * | GetSupportedClass () const |
| virtual bool | HasAssetActions () const |
| virtual void | Init () |
公開変数類 | |
| FAtomBusEffectI3DL2ReverbSettings | DynamicSettings |
| FAtomBusEffectI3DL2ReverbSettings | Settings |
限定公開メンバ関数 | |
| virtual float | GetParameterValue (int ParameterIndex) const override |
| virtual void | SetParameterValue (int ParameterIndex, float Value) override |
| 基底クラス UAtomBusEffectPreset に属する継承限定公開メンバ関数 | |
| void | Update () const |
| void | UpdateBypass () const |
| void | UpdateParameter (int ParamIndex) const |
その他の継承メンバ | |
| 基底クラス UAtomBusEffectPreset に属する継承静的公開メンバ関数 | |
| static UAtomBusEffectPreset * | CreateBusEffectPreset (UObject *InOuter, const FName &InBusEffectName) |
| static UAtomBusEffectPreset * | CreateBusEffectPreset (UObject *InOuter, const UClass *InPresetClass, const FName &InName=NAME_None) |
| static const UClass * | GetBusEffectPresetClassFromName (const FName &InBusEffectName) |
| static const FName | GetBusEffectPresetNameFromClass (const UClass *InBusEffectClass) |
| static int32 | GetBusEffectPresetNumParameters (const FName &InBusEffectName) |
| 基底クラス UAtomBusEffectPreset に属する継承静的限定公開メンバ関数 | |
| static void | RegisterBusEffectClass (FName BusEffectName, UClass *BusEffectClass, int32 BusEffectNumParameters) |
| 基底クラス UAtomBusEffectPreset に属する継承限定公開変数類 | |
| bool | bInitialized = false |
| 基底クラス UAtomEffectPreset に属する継承限定公開変数類 | |
| FName | EffectName |
| int32 | NumParameters |
| FName | PluginName |
| 基底クラス UAtomBusEffectPreset に属する継承静的限定公開変数類 | |
| static TMap< FName, TPair< const UClass *, int > > | BusEffects |
| UAtomBusEffectI3DL2ReverbPreset::UAtomBusEffectI3DL2ReverbPreset | ( | const FObjectInitializer & | ObjectInitializer | ) |
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overrideprotectedvirtual |
UAtomBusEffectPresetを再実装しています。
| void UAtomBusEffectI3DL2ReverbPreset::SetCenterInput | ( | float | Gain | ) |
| void UAtomBusEffectI3DL2ReverbPreset::SetCenterOutput | ( | float | Gain | ) |
| void UAtomBusEffectI3DL2ReverbPreset::SetDecayHFRatio | ( | float | Ratio | ) |
| void UAtomBusEffectI3DL2ReverbPreset::SetDecayTime | ( | float | Time | ) |
| void UAtomBusEffectI3DL2ReverbPreset::SetDefaultSettings | ( | const FAtomBusEffectI3DL2ReverbSettings & | InSettings | ) |
| void UAtomBusEffectI3DL2ReverbPreset::SetDensity | ( | float | Percent | ) |
| void UAtomBusEffectI3DL2ReverbPreset::SetDiffusion | ( | float | Percent | ) |
| void UAtomBusEffectI3DL2ReverbPreset::SetFrontInput | ( | float | Gain | ) |
| void UAtomBusEffectI3DL2ReverbPreset::SetFrontOutput | ( | float | Gain | ) |
| void UAtomBusEffectI3DL2ReverbPreset::SetHFReference | ( | float | Frequency | ) |
Set the reference frequency (high range) of Room HF.
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overrideprotectedvirtual |
UAtomBusEffectPresetを再実装しています。
| void UAtomBusEffectI3DL2ReverbPreset::SetRearInput | ( | float | Gain | ) |
| void UAtomBusEffectI3DL2ReverbPreset::SetRearOutput | ( | float | Gain | ) |
| void UAtomBusEffectI3DL2ReverbPreset::SetReflections | ( | float | Gain | ) |
| void UAtomBusEffectI3DL2ReverbPreset::SetReflectionsDelay | ( | float | Time | ) |
| void UAtomBusEffectI3DL2ReverbPreset::SetReverb | ( | float | Gain | ) |
| void UAtomBusEffectI3DL2ReverbPreset::SetReverbDelay | ( | float | Time | ) |
| void UAtomBusEffectI3DL2ReverbPreset::SetRoom | ( | float | Gain | ) |
| void UAtomBusEffectI3DL2ReverbPreset::SetRoomHF | ( | float | Gain | ) |
| void UAtomBusEffectI3DL2ReverbPreset::SetSettings | ( | const FAtomBusEffectI3DL2ReverbSettings & | InSettings | ) |
| FAtomBusEffectI3DL2ReverbSettings UAtomBusEffectI3DL2ReverbPreset::DynamicSettings |
| FAtomBusEffectI3DL2ReverbSettings UAtomBusEffectI3DL2ReverbPreset::Settings |
The reverb preset Settings.