#include <AtomEffectPresetAssetDefinition.h>
◆ CanRegisterStatically()
| bool UAtomEffectPresetAssetDefinition::CanRegisterStatically |
( |
| ) |
const |
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overrideprotectedvirtual |
◆ GetAssetCategories()
| virtual TConstArrayView< FAssetCategoryPath > UAtomEffectPresetAssetDefinition::GetAssetCategories |
( |
| ) |
const |
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inlineoverridevirtual |
◆ GetAssetClass()
| TSoftClassPtr< UObject > UAtomEffectPresetAssetDefinition::GetAssetClass |
( |
| ) |
const |
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overridevirtual |
◆ GetAssetColor()
| virtual FLinearColor UAtomEffectPresetAssetDefinition::GetAssetColor |
( |
| ) |
const |
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inlineoverridevirtual |
◆ GetAssetDisplayName()
| FText UAtomEffectPresetAssetDefinition::GetAssetDisplayName |
( |
| ) |
const |
|
overridevirtual |
◆ Initialize()
| void UAtomEffectPresetAssetDefinition::Initialize |
( |
UAtomEffectPreset * | InEffectPreset | ) |
|
◆ OpenAssets()
| EAssetCommandResult UAtomEffectPresetAssetDefinition::OpenAssets |
( |
const FAssetOpenArgs & | OpenArgs | ) |
const |
◆ EffectPreset
このクラス詳解は次のファイルから抽出されました: