#include <AtomGameplayComponent.h>
◆ PayloadFlags
◆ UAtomGameplayComponent()
| UAtomGameplayComponent::UAtomGameplayComponent |
( |
const FObjectInitializer & | ObjectInitializer | ) |
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◆ ~UAtomGameplayComponent()
| virtual UAtomGameplayComponent::~UAtomGameplayComponent |
( |
| ) |
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virtualdefault |
◆ Activate()
| void UAtomGameplayComponent::Activate |
( |
bool | bReset = false | ) |
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overridevirtual |
◆ Deactivate()
| void UAtomGameplayComponent::Deactivate |
( |
| ) |
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overridevirtual |
◆ Disable()
| void UAtomGameplayComponent::Disable |
( |
| ) |
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protectedvirtual |
◆ Enable()
| void UAtomGameplayComponent::Enable |
( |
| ) |
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protectedvirtual |
◆ EndPlay()
| void UAtomGameplayComponent::EndPlay |
( |
const EEndPlayReason::Type | EndPlayReason | ) |
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overridevirtual |
◆ HasPayloadType()
| bool UAtomGameplayComponent::HasPayloadType |
( |
PayloadFlags | InType | ) |
const |
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virtual |
◆ PayloadType
| PayloadFlags UAtomGameplayComponent::PayloadType = PayloadFlags::AGCP_None |
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protected |
このクラス詳解は次のファイルから抽出されました: