#include <AtomGameplayVolumeComponent.h>
UAtomGameplayVolumeComponent - Component used to drive interaction with AtomGameplayVolumeSubsystem. NOTE: Do not inherit from this class, use UAtomGameplayVolumeComponentBase or UAtomGameplayVolumeMutator to create extendable functionality
◆ UAtomGameplayVolumeComponent()
| UAtomGameplayVolumeComponent::UAtomGameplayVolumeComponent |
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const FObjectInitializer & | ObjectInitializer | ) |
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◆ ~UAtomGameplayVolumeComponent()
| virtual UAtomGameplayVolumeComponent::~UAtomGameplayVolumeComponent |
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virtualdefault |
◆ AddProxy()
| void UAtomGameplayVolumeComponent::AddProxy |
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const |
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protected |
◆ Disable()
| void UAtomGameplayVolumeComponent::Disable |
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overrideprotectedvirtual |
◆ Enable()
| void UAtomGameplayVolumeComponent::Enable |
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overrideprotectedvirtual |
◆ EnterProxy()
| void UAtomGameplayVolumeComponent::EnterProxy |
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const |
Called when the proxy is 'entered' - This is when the proxy goes from zero listeners to at least one.
◆ ExitProxy()
| void UAtomGameplayVolumeComponent::ExitProxy |
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const |
Called when the proxy is 'exited' - This is when the proxy goes from at least one listeners to zero.
◆ GetProxy()
◆ GetSubsystem()
◆ OnComponentDataChanged()
| void UAtomGameplayVolumeComponent::OnComponentDataChanged |
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Called by a component on same actor to notify our proxy may need updating
◆ OnUnregister()
| void UAtomGameplayVolumeComponent::OnUnregister |
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overrideprotectedvirtual |
◆ RemoveProxy()
| void UAtomGameplayVolumeComponent::RemoveProxy |
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◆ SetProxy()
◆ UpdateProxy()
| void UAtomGameplayVolumeComponent::UpdateProxy |
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const |
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◆ OnProxyEnter
| FOnAtomGameplayVolumeProxyStateChange UAtomGameplayVolumeComponent::OnProxyEnter |
Blueprint event for proxy enter
◆ OnProxyExit
| FOnAtomGameplayVolumeProxyStateChange UAtomGameplayVolumeComponent::OnProxyExit |
Blueprint event for proxy exit
◆ Proxy
このクラス詳解は次のファイルから抽出されました: