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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomGameplayVolumeComponent.h>
公開メンバ関数 | |
| UAtomGameplayVolumeComponentBase (const FObjectInitializer &ObjectInitializer) | |
| virtual | ~UAtomGameplayVolumeComponentBase ()=default |
| 基底クラス UAtomGameplayComponent に属する継承公開メンバ関数 | |
| UAtomGameplayComponent (const FObjectInitializer &ObjectInitializer) | |
| virtual | ~UAtomGameplayComponent ()=default |
| virtual void | Activate (bool bReset=false) override |
| virtual void | Deactivate () override |
| virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
| virtual bool | HasPayloadType (PayloadFlags InType) const |
| 基底クラス IAtomGameplayVolumeInteraction に属する継承公開メンバ関数 | |
| CRIWARECORE_API void | OnListenerEnter () |
| virtual void | OnListenerEnter_Implementation () |
| CRIWARECORE_API void | OnListenerExit () |
| virtual void | OnListenerExit_Implementation () |
その他の継承メンバ | |
| 基底クラス UAtomGameplayComponent に属する継承公開型 | |
| using | PayloadFlags = AtomGameplay::EComponentPayload |
| 基底クラス UAtomGameplayComponent に属する継承限定公開メンバ関数 | |
| virtual void | Disable () |
| virtual void | Enable () |
| 基底クラス UAtomGameplayComponent に属する継承限定公開変数類 | |
| PayloadFlags | PayloadType = PayloadFlags::AGCP_None |
UAtomGameplayVolumeComponentBase - Blueprintable component used to craft custom functionality with AtomGameplayVolumes. NOTE: Inherit from this class to get easy access to OnListenerEnter and OnListenerExit Blueprint Events
| UAtomGameplayVolumeComponentBase::UAtomGameplayVolumeComponentBase | ( | const FObjectInitializer & | ObjectInitializer | ) |
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