CriWare Unreal Engine
Plug-ins for CriWare solutions.
読み取り中…
検索中…
一致する文字列を見つけられません
UAtomSoundHandleSubsystem メンバ一覧

継承メンバを含む UAtomSoundHandleSubsystem の全メンバ一覧です。

ActiveHandlesUAtomSoundHandleSubsystemprotected
ApplyInteriorSettings(const FAtomActiveSound &ActiveSound, FAtomSoundParseParameters &ParseParams)IAtomActiveSoundUpdateinlinevirtual
CreateSoundHandle(UAtomSoundBase *Sound, IAtomSoundHandleOwner *Owner) overrideUAtomSoundHandleSubsystemvirtual
Deinitialize() overrideUAtomSoundHandleSubsystemvirtual
GatherInteriorData(const FAtomActiveSound &ActiveSound, FAtomSoundParseParameters &ParseParams)IAtomActiveSoundUpdateinlinevirtual
GetAtomRuntime() const finalUAtomEngineSubsystemvirtual
GetAtomRuntimeHandle() const finalUAtomEngineSubsystemvirtual
GetAtomRuntimeID() const finalUAtomEngineSubsystemvirtual
GetModularFeatureName()IAtomSoundHandleSysteminlinestatic
GetMutableAtomRuntime() finalUAtomEngineSubsystemvirtual
GetMutableSourceManager() finalUAtomEngineSubsystemvirtual
GetRegisteredInterfaces()IAtomSoundHandleSysteminlinestatic
GetSourceManager() const finalUAtomEngineSubsystemvirtual
Initialize(FSubsystemCollectionBase &Collection) overrideUAtomSoundHandleSubsystemvirtual
NotifyActiveSoundCreated(FAtomActiveSound &ActiveSound)IAtomActiveSoundUpdateinlinevirtual
NotifyActiveSoundDeleting(const FAtomActiveSound &ActiveSound) overrideUAtomSoundHandleSubsystemvirtual
NotifyActiveSoundOwner(FAtomActiveSound &ActiveSound, const UObject *Owner)IAtomActiveSoundUpdateinlinevirtual
NotifySoundDeleting(const FAtomActiveSound &ActiveSound)UAtomSoundHandleSubsystemprotected
NotifyVirtualizedSoundCreated(FAtomActiveSound &ActiveSound)IAtomActiveSoundUpdateinlinevirtual
NotifyVirtualizedSoundDeleting(const FAtomActiveSound &ActiveSound) overrideUAtomSoundHandleSubsystemvirtual
OnNotifyPendingDelete(const FAtomActiveSound &ActiveSound)IAtomActiveSoundUpdateinlinevirtual
OwnersUAtomSoundHandleSubsystemprotected
Play(Atom::FSoundHandleID ID) overrideUAtomSoundHandleSubsystemvirtual
SetTransform(Atom::FSoundHandleID ID, const FTransform &Transform) overrideUAtomSoundHandleSubsystemvirtual
ShouldCreateSubsystem(UObject *Outer) const overrideUAtomSoundHandleSubsystemvirtual
Stop(Atom::FSoundHandleID ID) overrideUAtomSoundHandleSubsystemvirtual
UAtomEngineSubsystem()UAtomEngineSubsystem
Update()UAtomEngineSubsysteminlinevirtual
~IAtomSoundHandleSystem()=defaultIAtomSoundHandleSystemvirtual
~UAtomSoundHandleSubsystem() override=defaultUAtomSoundHandleSubsystemvirtual