CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAtomSoundHandleSubsystem メンバ一覧
継承メンバを含む
UAtomSoundHandleSubsystem
の全メンバ一覧です。
ActiveHandles
UAtomSoundHandleSubsystem
protected
ApplyInteriorSettings
(const FAtomActiveSound &ActiveSound, FAtomSoundParseParameters &ParseParams)
IAtomActiveSoundUpdate
inline
virtual
CreateSoundHandle
(UAtomSoundBase *Sound, IAtomSoundHandleOwner *Owner) override
UAtomSoundHandleSubsystem
virtual
Deinitialize
() override
UAtomSoundHandleSubsystem
virtual
GatherInteriorData
(const FAtomActiveSound &ActiveSound, FAtomSoundParseParameters &ParseParams)
IAtomActiveSoundUpdate
inline
virtual
GetAtomRuntime
() const final
UAtomEngineSubsystem
virtual
GetAtomRuntimeHandle
() const final
UAtomEngineSubsystem
virtual
GetAtomRuntimeID
() const final
UAtomEngineSubsystem
virtual
GetModularFeatureName
()
IAtomSoundHandleSystem
inline
static
GetMutableAtomRuntime
() final
UAtomEngineSubsystem
virtual
GetMutableSourceManager
() final
UAtomEngineSubsystem
virtual
GetRegisteredInterfaces
()
IAtomSoundHandleSystem
inline
static
GetSourceManager
() const final
UAtomEngineSubsystem
virtual
Initialize
(FSubsystemCollectionBase &Collection) override
UAtomSoundHandleSubsystem
virtual
NotifyActiveSoundCreated
(FAtomActiveSound &ActiveSound)
IAtomActiveSoundUpdate
inline
virtual
NotifyActiveSoundDeleting
(const FAtomActiveSound &ActiveSound) override
UAtomSoundHandleSubsystem
virtual
NotifyActiveSoundOwner
(FAtomActiveSound &ActiveSound, const UObject *Owner)
IAtomActiveSoundUpdate
inline
virtual
NotifySoundDeleting
(const FAtomActiveSound &ActiveSound)
UAtomSoundHandleSubsystem
protected
NotifyVirtualizedSoundCreated
(FAtomActiveSound &ActiveSound)
IAtomActiveSoundUpdate
inline
virtual
NotifyVirtualizedSoundDeleting
(const FAtomActiveSound &ActiveSound) override
UAtomSoundHandleSubsystem
virtual
OnNotifyPendingDelete
(const FAtomActiveSound &ActiveSound)
IAtomActiveSoundUpdate
inline
virtual
Owners
UAtomSoundHandleSubsystem
protected
Play
(Atom::FSoundHandleID ID) override
UAtomSoundHandleSubsystem
virtual
SetTransform
(Atom::FSoundHandleID ID, const FTransform &Transform) override
UAtomSoundHandleSubsystem
virtual
ShouldCreateSubsystem
(UObject *Outer) const override
UAtomSoundHandleSubsystem
virtual
Stop
(Atom::FSoundHandleID ID) override
UAtomSoundHandleSubsystem
virtual
UAtomEngineSubsystem
()
UAtomEngineSubsystem
Update
()
UAtomEngineSubsystem
inline
virtual
~IAtomSoundHandleSystem
()=default
IAtomSoundHandleSystem
virtual
~UAtomSoundHandleSubsystem
() override=default
UAtomSoundHandleSubsystem
virtual
構築:
1.16.0