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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <IAtomSoundfieldFormat.h>
公開メンバ関数 | |
| virtual TUniquePtr< IAtomSoundfieldEncodingSettingsProxy > | GetProxy () const |
This opaque class should be used for specifying settings for how audio should be encoded to your soundfield format for a given submix or file.
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virtual |
UAtomAmbisonicsSettings, UAtomSoundObjectSettingsで再実装されています。