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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <CriWareEditor.h>
公開メンバ関数 | |
| UCriWareEditor (const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get()) | |
| 基底クラス UCriWare に属する継承公開メンバ関数 | |
| virtual bool | Exec (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Out= *GLog) override |
| void | FinishDestroy () override |
| FAtomRuntimeHandle | GetActiveAtomRuntime () const |
| const UAtomConfig * | GetAtomConfiguration () const |
| FAtomResourceManager * | GetAtomResourceManager () const |
| FAtomRuntimeManager * | GetAtomRuntimeManager () const |
| TAtomRuntimePluginPtr | GetAtomRuntimePlugin (FName PluginName) const |
| FORCEINLINE TSharedPtr< FCriWareCore > | GetCriWareCore () |
| FAtomRuntimeHandle | GetMainAtomRuntime () const |
| FORCEINLINE FCriWarePlatform & | GetPlatform () |
| virtual void | Init (TWeakPtr< FCriWareCore > InCriWareCore) |
| bool | Initialize () |
| bool | IsInitialized () const |
| void | ResetAtomConfiguration () |
| bool | SetAtomConfiguration (const UAtomConfig *InAtomConfig) |
| bool | Uninitialize () |
その他の継承メンバ | |
| 基底クラス UCriWare に属する継承静的公開メンバ関数 | |
| static void | AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector) |
CriWareCore that drives the Editor. Separate from UCriWare because it may have much different functionality than desired for an instance of a game itself.
| UCriWareEditor::UCriWareEditor | ( | const FObjectInitializer & | ObjectInitializer = FObjectInitializer::Get() | ) |