CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UCriWareEditor クラス

#include <CriWareEditor.h>

UCriWareEditor の継承関係図

公開メンバ関数

 UCriWareEditor (const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get())
基底クラス UCriWare に属する継承公開メンバ関数
virtual bool Exec (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Out= *GLog) override
void FinishDestroy () override
FAtomRuntimeHandle GetActiveAtomRuntime () const
const UAtomConfigGetAtomConfiguration () const
FAtomResourceManagerGetAtomResourceManager () const
FAtomRuntimeManagerGetAtomRuntimeManager () const
TAtomRuntimePluginPtr GetAtomRuntimePlugin (FName PluginName) const
FORCEINLINE TSharedPtr< FCriWareCoreGetCriWareCore ()
FAtomRuntimeHandle GetMainAtomRuntime () const
FORCEINLINE FCriWarePlatformGetPlatform ()
virtual void Init (TWeakPtr< FCriWareCore > InCriWareCore)
bool Initialize ()
bool IsInitialized () const
void ResetAtomConfiguration ()
bool SetAtomConfiguration (const UAtomConfig *InAtomConfig)
bool Uninitialize ()

その他の継承メンバ

基底クラス UCriWare に属する継承静的公開メンバ関数
static void AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector)

詳解

CriWareCore that drives the Editor. Separate from UCriWare because it may have much different functionality than desired for an instance of a game itself.

構築子と解体子

◆ UCriWareEditor()

UCriWareEditor::UCriWareEditor ( const FObjectInitializer & ObjectInitializer = FObjectInitializer::Get())

このクラス詳解は次のファイルから抽出されました:
  • C:/git/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/CriWareEditor.h
  • C:/git/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Private/CriWareEditor.cpp