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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomConfig.h>
公開メンバ関数 | |
| UAtomConfig (const FObjectInitializer &ObjectInitializer) | |
| FORCEINLINE FAtomAisacControl | GetAisacControl (int Index) const |
| FORCEINLINE const FAtomAisacControl * | GetAisacControlByID (int InID) const |
| FORCEINLINE FName | GetAisacControlName (int Index) const |
| FORCEINLINE FName | GetBinauralizerName () const |
| FORCEINLINE FName | GetCategorieName (int Index) const |
| UAtomDspBusSetting * | GetDefaultDspBusSetting () const |
| FORCEINLINE UAtomDspBusSetting * | GetDspBusSetting (const FString &InName) const |
| FORCEINLINE UAtomDspBusSetting * | GetDspBusSetting (int Index) const |
| FORCEINLINE FAtomGameVariable | GetGameVariable (int Index) const |
| FORCEINLINE FName | GetGameVariableName (int Index) const |
| FORCEINLINE UAtomAisacPatch * | GetGlobalAisac (int Index) const |
| FORCEINLINE FName | GetGlobalAisacName (int Index) const |
| FORCEINLINE int | GetNumAisacControls () const |
| FORCEINLINE int | GetNumCategories () const |
| FORCEINLINE int32 | GetNumDspBusSettings () const |
| FORCEINLINE int | GetNumGameVariables () const |
| FORCEINLINE int | GetNumGlobalAisacs () const |
| FORCEINLINE int | GetNumOutputPorts () const |
| FORCEINLINE int | GetNumSelectors () const |
| FORCEINLINE FName | GetOutputPortName (int Index) const |
| FORCEINLINE const FAtomSelector * | GetSelector (FName InName) const |
| FORCEINLINE const FAtomSelector * | GetSelector (int Index) const |
| FORCEINLINE FName | GetSelectorName (int Index) const |
| FORCEINLINE bool | IsValidAisacControlName (const FName &InName) const |
| FORCEINLINE bool | IsValidCategorieName (const FName &InName) const |
| FORCEINLINE bool | IsValidDspBusSetting (const FString &InName) const |
| FORCEINLINE bool | IsValidGameVariableName (const FName &InName) const |
| FORCEINLINE bool | IsValidGlobalAisacName (const FName &InName) const |
| FORCEINLINE bool | IsValidOutputPortName (const FName &InName) const |
| FORCEINLINE bool | IsValidSelectorName (const FName &InName) const |
| bool | LoadSettings () |
| virtual void | PostDuplicate (bool bDuplicateForPIE) override |
| virtual void | PostInitProperties () override |
| virtual void | PostLoad () override |
| virtual void | PostRename (UObject *OldOuter, FName OldName) override |
| virtual void | PreDuplicate (FObjectDuplicationParameters &DupParams) override |
| virtual void | Serialize (FArchive &Ar) override |
公開変数類 | |
| FAtomRackConfig | RackConfig |
| FByteBulkData | RawData |
限定公開変数類 | |
| TArray< FAtomAisacControl > | AisacControls |
| FName | BinauralizerName |
| TArray< FName > | CategorieNames |
| int | DefaultDspBusSettingIndex |
| TArray< TObjectPtr< UAtomDspBusSetting > > | DspBusSettings |
| TArray< FAtomGameVariable > | GameVariables |
| TArray< TObjectPtr< UAtomAisacPatch > > | GlobalAisacPatches |
| TArray< FName > | OutputPortNames |
| TArray< FAtomSelector > | Selectors |
UAtomConfig Class
| UAtomConfig::UAtomConfig | ( | const FObjectInitializer & | ObjectInitializer | ) |
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| UAtomDspBusSetting * UAtomConfig::GetDefaultDspBusSetting | ( | ) | const |
Get the default DspBusSetting that is used for the master rack when creating Atom.
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| bool UAtomConfig::LoadSettings | ( | ) |
Reload Properties Settings that are acessible in Acf Data
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Available Aisac controls.
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Name of the default HRTF binauralizer.
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Available Atom category name list.
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Available DSP bus settings for Atom racks.
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Available Atom game variables.
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Available global AISAC patches.
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Output ports used.
| FAtomRackConfig UAtomConfig::RackConfig |
The Atom rack mapping to use when this Atom configuration is loaded in Atom runtime.
| FByteBulkData UAtomConfig::RawData |
ACF raw data
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Available Cue selectors.