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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <CriWareWindowsSettings.h>
公開メンバ関数 | |
| UCriWareWindowsSettings (const FObjectInitializer &ObjectInitializer) | |
| virtual FName | GetCategoryName () const override |
| virtual void | PostReloadConfig (class FProperty *PropertyThatWasLoaded) override |
公開変数類 | |
| FString | AtomSourceDataOverridePlugin |
| FCriWareCookOverridesSettings | CookOverrides |
| FName | EndpointMappings [(int32) EAtomSoundRendererType::Num] |
| FAtomVoicesSettings | VoicesOverrides |
Implements the settings for CriWare on Windows platform.
| UCriWareWindowsSettings::UCriWareWindowsSettings | ( | const FObjectInitializer & | ObjectInitializer | ) |
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inlineoverridevirtual |
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overridevirtual |
| FString UCriWareWindowsSettings::AtomSourceDataOverridePlugin |
Which of the currently enabled source data override plugins to use.
| FCriWareCookOverridesSettings UCriWareWindowsSettings::CookOverrides |
Windows platform Cook Overrides.
| FName UCriWareWindowsSettings::EndpointMappings[(int32) EAtomSoundRendererType::Num] |
Enable to override Asr Rack Configurations from common settings.
| FAtomVoicesSettings UCriWareWindowsSettings::VoicesOverrides |