CriWare Unreal Engine
Plug-ins for CriWare solutions.
読み取り中…
検索中…
一致する文字列を見つけられません
ULipsAnimationData クラス

#include <LipsAnimationData.h>

ULipsAnimationData の継承関係図

公開メンバ関数

 ULipsAnimationData (const FObjectInitializer &ObjectInitializer)
void AddAnimationKeyFrame (const FLipsMouthInfo &InShapeInfo, const FLipsBlendAmounts_Japanese &InBlendAmounts, float InVolumeDB)
void AddAnimationKeyFrame (int32 FrameNumber, const FLipsMouthInfo &InShapeInfo, const FLipsBlendAmounts_Japanese &InBlendAmounts, float InVolumeDB)
FLipsMouthShapeData_Japanese GetShapeData (float Time) const
virtual void PostInitProperties () override
void ResetKeyFrames ()
virtual void Serialize (FArchive &Ar) override

公開変数類

float FrameRate = 60.0f
TArray< FLipsMouthShapeData_JapaneseKeyFrames
FString Source

構築子と解体子

◆ ULipsAnimationData()

ULipsAnimationData::ULipsAnimationData ( const FObjectInitializer & ObjectInitializer)

関数詳解

◆ AddAnimationKeyFrame() [1/2]

void ULipsAnimationData::AddAnimationKeyFrame ( const FLipsMouthInfo & InShapeInfo,
const FLipsBlendAmounts_Japanese & InBlendAmounts,
float InVolumeDB )
inline

Add the next key frame with mouth shape data to the animation.

◆ AddAnimationKeyFrame() [2/2]

void ULipsAnimationData::AddAnimationKeyFrame ( int32 FrameNumber,
const FLipsMouthInfo & InShapeInfo,
const FLipsBlendAmounts_Japanese & InBlendAmounts,
float InVolumeDB )
inline

Add the frame mouth shape data key for selected frame number to the animation.

◆ GetShapeData()

FLipsMouthShapeData_Japanese ULipsAnimationData::GetShapeData ( float Time) const
inline

◆ PostInitProperties()

void ULipsAnimationData::PostInitProperties ( )
overridevirtual

◆ ResetKeyFrames()

void ULipsAnimationData::ResetKeyFrames ( )
inline

Reset the animation.

◆ Serialize()

void ULipsAnimationData::Serialize ( FArchive & Ar)
overridevirtual

メンバ詳解

◆ FrameRate

float ULipsAnimationData::FrameRate = 60.0f

The frame rate of this animation.

◆ KeyFrames

TArray<FLipsMouthShapeData_Japanese> ULipsAnimationData::KeyFrames

Array of animation key frame with mouth shape data.

◆ Source

FString ULipsAnimationData::Source

The source that provided the data. Can be an external file or a local sound asset.


このクラス詳解は次のファイルから抽出されました: