#include <LipsAnimationDataAssetDefinition.h>
◆ CanImport()
| virtual bool ULipsAnimationDataAssetDefinition::CanImport |
( |
| ) |
const |
|
inlinevirtual |
◆ GetAssetCategories()
| virtual TConstArrayView< FAssetCategoryPath > ULipsAnimationDataAssetDefinition::GetAssetCategories |
( |
| ) |
const |
|
inlineoverridevirtual |
◆ GetAssetClass()
| virtual TSoftClassPtr< UObject > ULipsAnimationDataAssetDefinition::GetAssetClass |
( |
| ) |
const |
|
inlineoverridevirtual |
◆ GetAssetColor()
| virtual FLinearColor ULipsAnimationDataAssetDefinition::GetAssetColor |
( |
| ) |
const |
|
inlineoverridevirtual |
◆ GetAssetDisplayName()
| virtual FText ULipsAnimationDataAssetDefinition::GetAssetDisplayName |
( |
| ) |
const |
|
inlineoverridevirtual |
◆ GetResolvedSourceFilePaths()
| void ULipsAnimationDataAssetDefinition::GetResolvedSourceFilePaths |
( |
const TArray< UObject * > & | TypeAssets, |
|
|
TArray< FString > & | OutSourceFilePaths ) const |
このクラス詳解は次のファイルから抽出されました: