CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AtomResourceManagerUtils 名前空間

関数

FString PrintResourceInfo (const FAtomResourceId InResourceID, const EAtomResourceScope InScope, const bool bInIsStreamed, const int32 *NumHandles=nullptr)

関数詳解

◆ PrintResourceInfo()

FString AtomResourceManagerUtils::PrintResourceInfo ( const FAtomResourceId InResourceID,
const EAtomResourceScope InScope,
const bool bInIsStreamed,
const int32 * NumHandles = nullptr )