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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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| static bool | CanExecuteCreateSoundProxy (const FToolMenuContext &MenuContext) |
| static void | CreateUniqueAssetName (const FString &InBasePackageName, const FString &InSuffix, FString &OutPackageName, FString &OutAssetName) |
| static FDelayedAutoRegisterHelper | DelayedAutoRegister (EDelayedRegisterRunPhase::EndOfEngineInit, [] { UToolMenus::RegisterStartupCallback(FSimpleMulticastDelegate::FDelegate::CreateLambda([]() { FToolMenuOwnerScoped OwnerScoped(UE_MODULE_NAME);RegisterAssetActions(UAtomSoundBase::StaticClass());}));}) |
| static void | ExecuteCreateSoundProxy (const FToolMenuContext &MenuContext) |
| static void | GetAssetActions (FToolMenuSection &Section) |
| static void | RegisterAssetActions (UClass *InClass) |
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Creates a unique package and asset name taking the form InBasePackageName+InSuffix
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