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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomQuartzQuantizationUtilities.h>
公開メンバ関数 | |
| CRIWARECORE_API bool | Cancel () |
| CRIWARECORE_API void | Reset () |
公開変数類 | |
| FAtomRuntime * | AtomRuntime = nullptr |
| TSharedPtr< IQuartzQuantizedCommand > | CommandPtr = nullptr |
| FName | OwningClockName |
| bool Atom::FQuartzQuantizedCommandHandle::Cancel | ( | ) |
| void Atom::FQuartzQuantizedCommandHandle::Reset | ( | ) |
| FAtomRuntime* Atom::FQuartzQuantizedCommandHandle::AtomRuntime = nullptr |
| TSharedPtr<IQuartzQuantizedCommand> Atom::FQuartzQuantizedCommandHandle::CommandPtr = nullptr |
| FName Atom::FQuartzQuantizedCommandHandle::OwningClockName |