#include <AtomQuartzQuantizationUtilities.h>
◆ ClockName
| FName Atom::FQuartzQuantizedRequestData::ClockName |
◆ GameThreadDelegateID
| int32 Atom::FQuartzQuantizedRequestData::GameThreadDelegateID = -1 |
◆ GameThreadSubscribers
| TArray<Audio::FQuartzGameThreadSubscriber> Atom::FQuartzQuantizedRequestData::GameThreadSubscribers |
◆ OtherClockName
| FName Atom::FQuartzQuantizedRequestData::OtherClockName |
◆ QuantizationBoundary
| FQuartzQuantizationBoundary Atom::FQuartzQuantizedRequestData::QuantizationBoundary { EQuartzCommandQuantization::Tick, 1.f, EQuarztQuantizationReference::BarRelative, true } |
◆ QuantizedCommandPtr
この構造体詳解は次のファイルから抽出されました: