CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomComponentModifier 構造体

#include <AtomComponentGroupExtension.h>

公開メンバ関数

void Combine (const FAtomComponentModifier &Other)
bool IsNearlyEqual (const FAtomComponentModifier &Other) const

静的公開メンバ関数

static FAtomComponentModifierDefault ()

公開変数類

float HighPassFrequency = ATOM_MIN_FILTER_FREQUENCY
float LowPassFrequency = ATOM_MAX_FILTER_FREQUENCY
float Pitch = 1.f
float Volume = 1.f

関数詳解

◆ Combine()

void FAtomComponentModifier::Combine ( const FAtomComponentModifier & Other)
inline

◆ Default()

FAtomComponentModifier & FAtomComponentModifier::Default ( )
inlinestatic

◆ IsNearlyEqual()

bool FAtomComponentModifier::IsNearlyEqual ( const FAtomComponentModifier & Other) const
inline

メンバ詳解

◆ HighPassFrequency

float FAtomComponentModifier::HighPassFrequency = ATOM_MIN_FILTER_FREQUENCY

Modifies the high-pass frequency if filter is enabled in AtomComponent.

◆ LowPassFrequency

float FAtomComponentModifier::LowPassFrequency = ATOM_MAX_FILTER_FREQUENCY

Modifies the low-pass frequency if filter is enabled in AtomComponent.

◆ Pitch

float FAtomComponentModifier::Pitch = 1.f

Modifies the pitch factor over all AtomComponents.

◆ Volume

float FAtomComponentModifier::Volume = 1.f

Modifies the volume multiplier over all AtomComponents.


この構造体詳解は次のファイルから抽出されました: