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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomComponentGroupExtension.h>
公開メンバ関数 | |
| void | Combine (const FAtomComponentModifier &Other) |
| bool | IsNearlyEqual (const FAtomComponentModifier &Other) const |
静的公開メンバ関数 | |
| static FAtomComponentModifier & | Default () |
公開変数類 | |
| float | HighPassFrequency = ATOM_MIN_FILTER_FREQUENCY |
| float | LowPassFrequency = ATOM_MAX_FILTER_FREQUENCY |
| float | Pitch = 1.f |
| float | Volume = 1.f |
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inline |
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inlinestatic |
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inline |
| float FAtomComponentModifier::HighPassFrequency = ATOM_MIN_FILTER_FREQUENCY |
Modifies the high-pass frequency if filter is enabled in AtomComponent.
| float FAtomComponentModifier::LowPassFrequency = ATOM_MAX_FILTER_FREQUENCY |
Modifies the low-pass frequency if filter is enabled in AtomComponent.
| float FAtomComponentModifier::Pitch = 1.f |
Modifies the pitch factor over all AtomComponents.
| float FAtomComponentModifier::Volume = 1.f |
Modifies the volume multiplier over all AtomComponents.